Video#add()

add(object) → {Phaser.Video} Updates the given Display Objects so they use this Video as their texture.This will replace any texture they will currently have set. Parameters Name Type Description object Phaser.Sprite | Array.<Phaser.Sprite> | Phaser.Image | Array.<Phaser.Image> Either a single Sprite/Image or an Array of Sprites/Images. Returns Phaser.Video - This Video object for method chaining. Source code: gameobjects/Video.js (Line 804)

Utils.setProperty()

<static> setProperty(obj, prop) → {object} Sets an objects property by string. Parameters Name Type Description obj object The object to traverse prop string The property whose value will be changed Returns object - The object on which the property was set. Source code: utils/Utils.js (Line 60)

Utils.reverseString()

<static> reverseString(string) → {string} Takes the given string and reverses it, returning the reversed string.For example if given the string Atari 520ST it would return TS025 iratA. Parameters Name Type Description string string The string to be reversed. Returns string - The reversed string. Source code: utils/Utils.js (Line 13)

Utils.parseDimension()

<static> parseDimension(size, dimension) → {number} Get a unit dimension from a string. Parameters Name Type Description size string | number The size to parse. dimension number The window dimension to check. Returns number - The parsed dimension. Source code: utils/Utils.js (Line 118)

Utils.pad()

<static> pad(str, len, pad, dir) → {string} Takes the given string and pads it out, to the length required, using the characterspecified. For example if you need a string to be 6 characters long, you can call: pad('bob', 6, '-', 2) This would return: bob--- as it has padded it out to 6 characters, using the - on the right. You can also use it to pad numbers (they are always returned as strings): pad(512, 6, '0', 1) Would return: 000512 with the string padded to the left. If you don't s

Utils.mixinPrototype()

<static> mixinPrototype(target, mixin, replace) Mixes in an existing mixin object with the target. Values in the mixin that have either get or set functions are created as properties via definePropertyexcept if they also define a clone method - if a clone method is defined that is called instead andthe result is assigned directly. Parameters Name Type Argument Default Description target object The target object to receive the new functions. mixin object The object to copy

Utils.mixin()

<static> mixin(from, to) → {object} Mixes the source object into the destination object, returning the newly modified destination object.Based on original code by @mudcube Parameters Name Type Description from object The object to copy (the source object). to object The object to copy to (the destination object). Returns object - The modified destination object. Source code: utils/Utils.js (Line 390)

Utils.isPlainObject()

<static> isPlainObject(obj) → {boolean} This is a slightly modified version of jQuery.isPlainObject.A plain object is an object whose internal class property is [object Object]. Parameters Name Type Description obj object The object to inspect. Returns boolean - true if the object is plain, otherwise false. Source code: utils/Utils.js (Line 222)

Utils.getProperty()

<static> getProperty(obj, prop) → {*} Gets an objects property by string. Parameters Name Type Description obj object The object to traverse. prop string The property whose value will be returned. Returns * - the value of the property or null if property isn't found . Source code: utils/Utils.js (Line 27)

Utils.extend()

<static> extend(deep, target) → {object} This is a slightly modified version of http://api.jquery.com/jQuery.extend/ Parameters Name Type Description deep boolean Perform a deep copy? target object The target object to copy to. Returns object - The extended object. Source code: utils/Utils.js (Line 258)