SpriteBatch:set
Available since LÖVE 0.8.0 This method is not supported in earlier versions. Changes a sprite in the batch. This requires the identifier returned by add and addq. Function Synopsis SpriteBatch:set( id, x, y, r, sx, sy, ox, oy, kx, ky ) Arguments number id The identifier of the sprite that will be changed. number x The position to draw the object (x-axis). number y The position to draw the object (y-axis). number r (0) Orientation (radians). number sx (1) Scale factor (