<static> parse(game, key, tileWidth, tileHeight, width, height) → {object}
Parse tilemap data from the cache and creates data for a Tilemap object.
Parameters
Name Type Argument Default Description game Phaser.Game Game reference to the currently running game. key string The key of the tilemap in the Cache. tileWidth number <optional> 32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data. tileHeigh