TilemapLayer#destroyPhase

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag is set to true,and can be checked in any sub-systems or plugins it is being destroyed from. Inherited From Phaser.Component.Destroy#destroyPhase Source code: gameobjects/components/Destroy.js (Line 22)

TilemapLayer#destroy()

destroy() Destroys this TilemapLayer. Source code: tilemap/TilemapLayer.js (Line 351)

TilemapLayer#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Inherited From Phaser.Component.Delta#deltaZ Source code: gameobjects/components/Delta.js (Line 58)

TilemapLayer#deltaY

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and in the previous frame. The value will be positive if the Game Object has moved down or negative if up. Inherited From Phaser.Component.Delta#deltaY Source code: gameobjects/components/Delta.js (Line 42)

TilemapLayer#deltaX

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and in the previous frame. The value will be positive if the Game Object has moved to the right or negative if to the left. Inherited From Phaser.Component.Delta#deltaX Source code: gameobjects/components/Delta.js (Line 24)

TilemapLayer#debugSettings

debugSettings Settings used for debugging and diagnostics. Properties: Name Type Argument Description missingImageFill string <nullable> A tile is rendered as a rectangle using the following fill if a valid tileset/image cannot be found. A value of null prevents additional rendering for tiles without a valid tileset image. This takes effect even when debug rendering for the layer is not enabled. debuggedTileOverfill string <nullable> If a Tile has Tile#debug true then,

TilemapLayer#debug

debug : boolean Enable an additional "debug rendering" pass to display collision information. Source code: tilemap/TilemapLayer.js (Line 110)

TilemapLayer#data

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be used by your own code, orby Phaser Plugins, to store data that needs to be associated with the Game Object,without polluting the Game Object directly. Inherited From Phaser.Component.Core#data Default Value {} Source code: gameobjects/components/Core.js (Line 160)

TilemapLayer#damage

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero then the kill method is called. Inherited From Phaser.Component.Health#damage Source code: gameobjects/components/Health.js (Line 46)

TilemapLayer#cropRect

cropRect : Phaser.Rectangle The Rectangle used to crop the texture this Game Object uses.Set this property via crop.If you modify this property directly you must call updateCrop in order to have the change take effect. Inherited From Phaser.Component.Crop#cropRect Source code: gameobjects/components/Crop.js (Line 24)