Tile#scanned

scanned : boolean Has this tile been walked / turned into a poly? Source code: tilemap/Tile.js (Line 94)

Tile#rotation

rotation : number The rotation angle of this tile. Source code: tilemap/Tile.js (Line 44)

Tile#right

[readonly] right : number The sum of the x and width properties. Source code: tilemap/Tile.js (Line 370)

Tile#resetCollision()

resetCollision() Reset collision status flags. Source code: tilemap/Tile.js (Line 256)

Tile#properties

properties : Object Tile specific properties. Source code: tilemap/Tile.js (Line 89)

Tile#left

[readonly] left : number The x value in pixels. Source code: tilemap/Tile.js (Line 357)

Tile#layer

layer : Object The layer in the Tilemap data that this tile belongs to. Source code: tilemap/Tile.js (Line 24)

Tile#isInteresting()

isInteresting(collides, faces) → {boolean} Is this tile interesting? Parameters Name Type Description collides boolean If true will check any collides value. faces boolean If true will check any face value. Returns boolean - True if the Tile is interesting, otherwise false. Source code: tilemap/Tile.js (Line 275)

Tile#intersects()

intersects(x, y, right, bottom) Check for intersection with this tile. Parameters Name Type Description x number The x axis in pixels. y number The y axis in pixels. right number The right point. bottom number The bottom point. Source code: tilemap/Tile.js (Line 170)

Tile#index

index : number The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile. Source code: tilemap/Tile.js (Line 29)