Ellipse#type
  • References/Game Development/Phaser/Geometry/Ellipse

[readonly] type : number The const type of this object.

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Ellipse#Ellipse
  • References/Game Development/Phaser/Geometry/Ellipse

new Ellipse(x, y, width, height)

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Ellipse#empty
  • References/Game Development/Phaser/Geometry/Ellipse

empty : boolean Determines whether or not this Ellipse object is empty. Will return a value of true if the Ellipse objects dimensions

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Ellipse#bottom
  • References/Game Development/Phaser/Geometry/Ellipse

bottom : number The sum of the y and height properties. Changing the bottom property of an Ellipse doesn't adjust the y property

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Ellipse#copyTo()
  • References/Game Development/Phaser/Geometry/Ellipse

copyTo(dest) → {object} Copies the x, y, width and height properties from this Ellipse to any given

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Ellipse#random()
  • References/Game Development/Phaser/Geometry/Ellipse

random(out) → {Phaser.Point}

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Ellipse#top
  • References/Game Development/Phaser/Geometry/Ellipse

top : number The top of the Ellipse. The same as its y property. Gets or sets the top of the ellipse.

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Ellipse#toString()
  • References/Game Development/Phaser/Geometry/Ellipse

toString() → {string} Returns a string representation of this object. Returns

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Ellipse#height
  • References/Game Development/Phaser/Geometry/Ellipse

height : number The overall height of this ellipse. Source code:

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Ellipse.contains()
  • References/Game Development/Phaser/Geometry/Ellipse

<static> contains(a, x, y) → {boolean} Return true if

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