onContactMaterialAdded : Phaser.Signal This signal
onSpringAdded : Phaser.Signal This signal is dispatched
pxmi(v) → {number} Convert pixel value to p2 physics scale (meters) and inverses it.By default
onBodyRemoved : Phaser.Signal This signal is dispatched
boundsCollidesWith :array An array of the bodies the world bounds collides with. Source
getConstraints() → {array.<Phaser.Physics.P2.Constraint>} Populates and returns an array of
resume() Resumes a paused P2 World. Source code:
postBroadphaseCallback : Function A postBroadphase callback. Source code:
applyGravity : boolean Enable to automatically apply gravity each step. Source
gravity : Phaser.Physics.P2.Inv
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