4 – The Application Program Interface

This section describes the C API for Lua, that is, the set of C functions available to the host program to communicate with Lua. All API functions and related types and constants are declared in the header file lua.h.

Even when we use the term "function", any facility in the API may be provided as a macro instead. Except where stated otherwise, all such macros use each of their arguments exactly once (except for the first argument, which is always a Lua state), and so do not generate any hidden side-effects.

As in most C libraries, the Lua API functions do not check their arguments for validity or consistency. However, you can change this behavior by compiling Lua with the macro LUA_USE_APICHECK defined.

The Lua library is fully reentrant: it has no global variables. It keeps all information it needs in a dynamic structure, called the Lua state.

Each Lua state has one or more threads, which correspond to independent, cooperative lines of execution. The type lua_State (despite its name) refers to a thread. (Indirectly, through the thread, it also refers to the Lua state associated to the thread.)

A pointer to a thread must be passed as the first argument to every function in the library, except to lua_newstate, which creates a Lua state from scratch and returns a pointer to the main thread in the new state.

lua_rawset
  • References/Lua/Lua/API/Functions and Types

lua_rawset[-2, +0, m] void lua_rawset (lua_State *L, int index); Similar to

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lua_tothread
  • References/Lua/Lua/API/Functions and Types

lua_tothread[-0, +0, –] lua_State *lua_tothread (lua_State *L, int index); Converts the value at the given

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lua_close
  • References/Lua/Lua/API/Functions and Types

lua_close[-0, +0, –] void lua_close (lua_State *L); Destroys all objects in the given Lua state (calling

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lua_isthread
  • References/Lua/Lua/API/Functions and Types

lua_isthread[-0, +0, –] int lua_isthread (lua_State *L, int index); Returns 1 if the value at the given

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lua_Debug
  • References/Lua/Lua/API/The Debug Interface

lua_Debug typedef struct lua_Debug { int event; const char *name; /* (n) */ const char *namewhat; /* (n) */ const char

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lua_pcall
  • References/Lua/Lua/API/Functions and Types

lua_pcall[-(nargs + 1), +(nresults|1), –] int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);

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lua_getallocf
  • References/Lua/Lua/API/Functions and Types

lua_getallocf[-0, +0, –] lua_Alloc lua_getallocf (lua_State *L, void **ud); Returns the memory-allocation

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lua_len
  • References/Lua/Lua/API/Functions and Types

lua_len[-0, +1, e] void lua_len (lua_State *L, int index); Returns the length of the value at

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lua_type
  • References/Lua/Lua/API/Functions and Types

lua_type[-0, +0, –] int lua_type (lua_State *L, int index); Returns the type of the value in the given

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lua_gethook
  • References/Lua/Lua/API/The Debug Interface

lua_gethook[-0, +0, –] lua_Hook lua_gethook (lua_State *L); Returns the current hook function.

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