4.8 – Functions and Types[-o, +p, x]

Here we list all functions and types from the C API in alphabetical order. Each function has an indicator like this:

The first field, o, is how many elements the function pops from the stack. The second field, p, is how many elements the function pushes onto the stack. (Any function always pushes its results after popping its arguments.) A field in the form x|y means the function can push (or pop) x or y elements, depending on the situation; an interrogation mark '?' means that we cannot know how many elements the function pops/pushes by looking only at its arguments (e.g., they may depend on what is on the stack). The third field, x, tells whether the function may raise errors: '-' means the function never raises any error; 'm' means the function may raise out-of-memory errors and errors running a __gc metamethod; 'e' means the function may raise any errors (it can run arbitrary Lua code, either directly or through metamethods); 'v' means the function may raise an error on purpose.

lua_copy
  • References/Lua/Lua/API/Functions and Types

lua_copy[-0, +0, –] void lua_copy (lua_State *L, int fromidx, int toidx); Copies the element at index

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lua_pushvfstring
  • References/Lua/Lua/API/Functions and Types

lua_pushvfstring[-0, +1, m] const char *lua_pushvfstring (lua_State *L, const

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lua_error
  • References/Lua/Lua/API/Functions and Types

lua_error[-1, +0, v] int lua_error (lua_State *L); Generates a Lua error, using the value at the

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lua_tonumberx
  • References/Lua/Lua/API/Functions and Types

lua_tonumberx[-0, +0, –] lua_Number lua_tonumberx (lua_State *L, int index, int *isnum); Converts the Lua

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lua_rawset
  • References/Lua/Lua/API/Functions and Types

lua_rawset[-2, +0, m] void lua_rawset (lua_State *L, int index); Similar to

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lua_load
  • References/Lua/Lua/API/Functions and Types

lua_load[-0, +1, –] int lua_load (lua_State *L, lua_Reader reader, void *data,

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lua_setglobal
  • References/Lua/Lua/API/Functions and Types

lua_setglobal[-1, +0, e] void lua_setglobal (lua_State *L, const char *name); Pops a value from

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lua_close
  • References/Lua/Lua/API/Functions and Types

lua_close[-0, +0, –] void lua_close (lua_State *L); Destroys all objects in the given Lua state (calling

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lua_pushglobaltable
  • References/Lua/Lua/API/Functions and Types

lua_pushglobaltable[-0, +1, –] void lua_pushglobaltable (lua_State *L); Pushes the global environment onto

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lua_isthread
  • References/Lua/Lua/API/Functions and Types

lua_isthread[-0, +0, –] int lua_isthread (lua_State *L, int index); Returns 1 if the value at the given

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