4.8 – Functions and Types[-o, +p, x]

Here we list all functions and types from the C API in alphabetical order. Each function has an indicator like this:

The first field, o, is how many elements the function pops from the stack. The second field, p, is how many elements the function pushes onto the stack. (Any function always pushes its results after popping its arguments.) A field in the form x|y means the function can push (or pop) x or y elements, depending on the situation; an interrogation mark '?' means that we cannot know how many elements the function pops/pushes by looking only at its arguments (e.g., they may depend on what is on the stack). The third field, x, tells whether the function may raise errors: '-' means the function never raises any error; 'm' means the function may raise out-of-memory errors and errors running a __gc metamethod; 'e' means the function may raise any errors (it can run arbitrary Lua code, either directly or through metamethods); 'v' means the function may raise an error on purpose.

lua_tonumberx
  • References/Lua/Lua/API/Functions and Types

lua_tonumberx[-0, +0, –] lua_Number lua_tonumberx (lua_State *L, int index, int *isnum); Converts the Lua

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lua_callk
  • References/Lua/Lua/API/Functions and Types

lua_callk[-(nargs + 1), +nresults, e] void lua_callk (lua_State *L, int nargs,

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lua_CFunction
  • References/Lua/Lua/API/Functions and Types

lua_CFunction typedef int (*lua_CFunction) (lua_State *L); Type for C functions. In order to communicate properly with Lua

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lua_Alloc
  • References/Lua/Lua/API/Functions and Types

lua_Alloc typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize,

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lua_getfield
  • References/Lua/Lua/API/Functions and Types

lua_getfield[-0, +1, e] int lua_getfield (lua_State *L, int index, const char *k); Pushes onto

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lua_isuserdata
  • References/Lua/Lua/API/Functions and Types

lua_isuserdata[-0, +0, –] int lua_isuserdata (lua_State *L, int index); Returns 1 if the value at the given

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lua_load
  • References/Lua/Lua/API/Functions and Types

lua_load[-0, +1, –] int lua_load (lua_State *L, lua_Reader reader, void *data,

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lua_close
  • References/Lua/Lua/API/Functions and Types

lua_close[-0, +0, –] void lua_close (lua_State *L); Destroys all objects in the given Lua state (calling

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lua_rotate
  • References/Lua/Lua/API/Functions and Types

lua_rotate[-0, +0, –] void lua_rotate (lua_State *L, int idx, int n); Rotates the stack elements between

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lua_topointer
  • References/Lua/Lua/API/Functions and Types

lua_topointer[-0, +0, –] const void *lua_topointer (lua_State *L, int index); Converts the value at the

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