love.physics

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.

love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)

If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.

Types

Body Bodies are objects with velocity and position.
Contact Contacts are objects created to manage collisions in worlds.
Fixture Fixtures attach shapes to bodies. 0.8.0
Joint Attach multiple bodies together to interact in unique ways.
Shape Shapes are objects used to control mass and collisions.
World A world is an object that contains all bodies and joints.

Functions

love.physics.getDistance Returns the two closest points between two fixtures and their distance. 0.8.0
love.physics.getMeter Returns the meter scale factor. 0.8.0
love.physics.newBody Creates a new body.
love.physics.newChainShape Creates a new ChainShape. 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.
love.physics.newEdgeShape Creates a new EdgeShape. 0.8.0
love.physics.newFixture Creates and attaches a fixture. 0.8.0
love.physics.newFrictionJoint A FrictionJoint applies friction to a body. 0.8.0
love.physics.newGearJoint Create a GearJoint connecting two Joints.
love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. 0.9.0
love.physics.newMouseJoint Create a joint between a body and the mouse.
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newPrismaticJoint Creates a PrismaticJoint between two bodies.
love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShape Shorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJoint Creates a pivot joint between two bodies.
love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. 0.8.0
love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. 0.8.0
love.physics.newWheelJoint Creates a wheel joint. 0.8.0
love.physics.newWorld Creates a new World.
love.physics.setMeter Sets the meter scale factor. 0.8.0

Enums

BodyType The types of a Body.
JointType Different types of joints.
ShapeType The different types of Shapes, as returned by Shape:getType.

See Also

  • love
  • Tutorial:Physics
  • Tutorial:PhysicsCollisionCallbacks



Fixture:getRestitution
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getRestitution Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the restitution of the fixture.

2025-01-10 15:47:30
Body:getAllowSleeping
  • References/Game Development/LÖVE/love.physics/Body

Body:getAllowSleeping Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0 This method is not supported in earlier or later versions. Return whether

2025-01-10 15:47:30
Body:getContactList
  • References/Game Development/LÖVE/love.physics/Body

Body:getContactList Available since LÖVE 0.9.2 This method is not supported in earlier versions. Gets a list of all

2025-01-10 15:47:30
PrismaticJoint:setLimitsEnabled
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:setLimitsEnabled Removed in LÖVE 0.8.0 This function is not supported in that version. Available since

2025-01-10 15:47:30
Body:setLinearDamping
  • References/Game Development/LÖVE/love.physics/Body

Body:setLinearDamping Sets the linear damping of a Body See

2025-01-10 15:47:30
love.physics.getDistance
  • References/Game Development/LÖVE/love.physics

love.physics.getDistance Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns the two closest points between

2025-01-10 15:47:30
love.physics.newFrictionJoint
  • References/Game Development/LÖVE/love.physics

love.physics.newFrictionJoint Available since LÖVE 0.8.0 This function is not supported in earlier versions. Create a friction joint between

2025-01-10 15:47:30
WheelJoint:getMaxMotorTorque
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMaxMotorTorque Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the maximum motor torque.

2025-01-10 15:47:30
PrismaticJoint:getLimits
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:getLimits Gets the joint limits. Function Synopsis

2025-01-10 15:47:30
Body:getAngularDamping
  • References/Game Development/LÖVE/love.physics/Body

Body:getAngularDamping Gets the Angular damping of the Body The angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and

2025-01-10 15:47:30