love.physics

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.

love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)

If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.

Types

Body Bodies are objects with velocity and position.
Contact Contacts are objects created to manage collisions in worlds.
Fixture Fixtures attach shapes to bodies. 0.8.0
Joint Attach multiple bodies together to interact in unique ways.
Shape Shapes are objects used to control mass and collisions.
World A world is an object that contains all bodies and joints.

Functions

love.physics.getDistance Returns the two closest points between two fixtures and their distance. 0.8.0
love.physics.getMeter Returns the meter scale factor. 0.8.0
love.physics.newBody Creates a new body.
love.physics.newChainShape Creates a new ChainShape. 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.
love.physics.newEdgeShape Creates a new EdgeShape. 0.8.0
love.physics.newFixture Creates and attaches a fixture. 0.8.0
love.physics.newFrictionJoint A FrictionJoint applies friction to a body. 0.8.0
love.physics.newGearJoint Create a GearJoint connecting two Joints.
love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. 0.9.0
love.physics.newMouseJoint Create a joint between a body and the mouse.
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newPrismaticJoint Creates a PrismaticJoint between two bodies.
love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShape Shorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJoint Creates a pivot joint between two bodies.
love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. 0.8.0
love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. 0.8.0
love.physics.newWheelJoint Creates a wheel joint. 0.8.0
love.physics.newWorld Creates a new World.
love.physics.setMeter Sets the meter scale factor. 0.8.0

Enums

BodyType The types of a Body.
JointType Different types of joints.
ShapeType The different types of Shapes, as returned by Shape:getType.

See Also

  • love
  • Tutorial:Physics
  • Tutorial:PhysicsCollisionCallbacks



Fixture:setMask
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:setMask Available since LÖVE 0.8.0 This method is not supported in earlier versions. Fixture:setMask works

2025-01-10 15:47:30
PrismaticJoint:getMotorForce
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:getMotorForce Returns the current motor force. Function Available since LÖVE 0.8.0 This variant is not

2025-01-10 15:47:30
Joint:getAnchors
  • References/Game Development/LÖVE/love.physics/Joint

Joint:getAnchors Get the anchor points of the joint. Function Synopsis

2025-01-10 15:47:30
RevoluteJoint:getLimits
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:getLimits Gets the joint limits. Function Synopsis lower

2025-01-10 15:47:30
Contact:setFriction
  • References/Game Development/LÖVE/love.physics/Contact

Contact:setFriction Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the contact friction.

2025-01-10 15:47:30
PulleyJoint:getLength2
  • References/Game Development/LÖVE/love.physics/Joint/PulleyJoint

PulleyJoint:getLength2 Removed in LÖVE 0.8.0 This method is not supported in that and later versions. ".0" can not be

2025-01-10 15:47:30
PulleyJoint:setMaxLengths
  • References/Game Development/LÖVE/love.physics/Joint/PulleyJoint

PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments. The physics module also imposes maximum values for the rope segments. If the parameters exceed these values

2025-01-10 15:47:30
MotorJoint:setAngularOffset
  • References/Game Development/LÖVE/love.physics/Joint/MotorJoint

MotorJoint:setAngularOffset Available since LÖVE 0.9.0 This method is not supported in earlier versions. Sets the target angluar offset between

2025-01-10 15:47:30
Body:isAwake
  • References/Game Development/LÖVE/love.physics/Body

Body:isAwake Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the sleep status of the body.

2025-01-10 15:47:30
Fixture:getMassData
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getMassData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the mass, its center and the rotational

2025-01-10 15:47:30