World

A world is an object that contains all bodies and joints.

Constructors

love.physics.newWorld Creates a new World.

Functions

Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
World:destroy Destroys the world. 0.8.0
World:getAllowSleeping Returns the sleep behaviour of the world. 0.8.0 0.9.0
World:getBodyCount Returns the number of bodies in the world.
World:getBodyList Returns a table with all bodies. 0.8.0
World:getCallbacks Returns functions for the callbacks during the world update.
World:getContactCount Returns the number of contacts in the world. 0.8.0
World:getContactFilter Returns the function for collision filtering. 0.8.0
World:getContactList Returns a table with all contacts. 0.8.0
World:getGravity Get the gravity of the world.
World:getJointCount Returns the number of joints in the world.
World:getJointList Returns a table with all joints. 0.8.0
World:isAllowSleep Get the sleep behaviour of the world. 0.8.0
World:isDestroyed Gets whether the World is destroyed. 0.9.2
World:isLocked Returns if the world is updating its state. 0.8.0
World:isSleepingAllowed Gets the sleep behaviour of the world. 0.9.0
World:queryBoundingBox Calls a function for each fixture inside the specified area. 0.8.0
World:rayCast Casts a ray and calls a function with the fixtures that intersect it. 0.8.0
World:setAllowSleep Set the sleep behaviour of the world. 0.8.0
World:setAllowSleeping Sets the sleep behaviour of the world. 0.8.0 0.9.0
World:setCallbacks Sets functions to be called when shapes collide. 0.8.0
World:setContactFilter Sets a function for collision filtering. 0.8.0
World:setGravity Set the gravity of the world.
World:setMeter Set the scale of the world. 0.8.0
World:setSleepingAllowed Sets the sleep behaviour of the world. 0.9.0
World:translateOrigin Translates the World's origin. 0.9.0
World:update Update the state of the world.

Supertypes

See Also


World:getJointCount

World:getJointCount Returns the number of joints in the world. Function Synopsis

2017-03-21 15:54:27
World:isLocked

World:isLocked Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns if the world is updating its state.

2017-03-21 15:54:29
World:rayCast

World:rayCast Available since LÖVE 0.8.0 This method is not supported in earlier versions. Casts a ray and calls a function for each fixtures

2017-03-21 15:54:30
World:translateOrigin

World:translateOrigin Available since LÖVE 0.9.0 This function is not supported in earlier versions. Translates the World's origin. Useful in

2017-03-21 15:54:34
World:setAllowSleeping

World:setAllowSleeping Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE

2017-03-21 15:54:31
World:getJointList

World:getJointList Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns a table with all joints.

2017-03-21 15:54:27
World:getBodyCount

World:getBodyCount Returns the number of bodies in the world. Function Synopsis

2017-03-21 15:54:24
World:isDestroyed

World:isDestroyed Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether the World is destroyed. Destroyed

2017-03-21 15:54:29
World:isSleepingAllowed

World:isSleepingAllowed Available since LÖVE 0.9.0 It has been renamed from

2017-03-21 15:54:30
World:getBodyList

World:getBodyList Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns a table with all bodies.

2017-03-21 15:54:24