enet.host create
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host create Returns a new host. All arguments are optional

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enet.peer:receive
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:receive Attempts to dequeue an incoming packet for this

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enet.host:bandwidth limit
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:bandwidth limit Sets the bandwidth limits of the host

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enet.host:destroy
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:destroy Destroys the host structure and closes all

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enet.peer:throttle configure
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:throttle configure Changes the probability at which unreliable packets should not be dropped. Function Synopsis

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enet.peer:ping interval
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:ping interval Specifies the interval in milliseconds that pings are sent to the other end of the connection (defaults to 500). Function

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enet.peer:index
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:index Returns the index of the peer. All

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enet.host:flush
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:flush Sends any queued packets. This is only required to send packets earlier than the next call to

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enet.peer:last round trip time
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:last round trip time Returns or sets the round trip time of the previous round trip time computation. If value is nil the current value of the

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enet.host:broadcast
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:broadcast Queues a packet to be sent to all connected

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