enet.peer:ping
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:ping Send a ping request to peer, updates

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enet.peer:connect id
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:connect id Returns the field ENetPeer::connectID that is assigned for each connection. Function Synopsis

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enet.host:connect
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:connect Connects a host to a remote

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enet.event
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.event Description An event is a table generated by

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enet.peer:state
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:state Returns the state of the peer as a string.

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enet.host:channel limit
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:channel limit Sets the maximum number of channels allowed. If it is 0 then the system maximum allowable value is used. Function Synopsis

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enet.host:total received data
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:total received data Returns the number of bytes that were received by the given host. Function Synopsis

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enet.host:get socket address
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:get socket address Returns a string that describes the socket address of the given

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enet.peer:reset
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:reset Forcefully disconnects peer. The

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enet.peer:disconnect
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:disconnect Requests a disconnection from the peer

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