(PECL event >= 1.2.6-beta)
Dispatch pending events
public void EventBase::dispatch ( void )
Wait for events to become active, and run their callbacks. The same as EventBase::loop() with no flags set.
Returns:
Returns TRUE
on success. Otherwise FALSE
.
Do NOT destroy the EventBase object as long as resources of the associated Event objects are not released. Otherwise, it will lead to unpredictable results!
See also:
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