ValueXY: AnimatedValueXY
2D value class for driving 2D animations, such as pan gestures.
class AnimatedValue
Standard value for driving animations. One Animated.Value
can drive multiple properties in a synchronized fashion, but can only be driven by one mechanism at a time. Using a new mechanism (e.g. starting a new animation, or calling setValue
) will stop any previous ones.
Methods
constructor(value)
setValue(value)
Directly set the value. This will stop any animations running on the value and update all the bound properties.
setOffset(offset)
Sets an offset that is applied on top of whatever value is set, whether via setValue
, an animation, or Animated.event
. Useful for compensating things like the start of a pan gesture.
flattenOffset()
Merges the offset value into the base value and resets the offset to zero. The final output of the value is unchanged.
addListener(callback)
Adds an asynchronous listener to the value so you can observe updates from animations. This is useful because there is no way to synchronously read the value because it might be driven natively.
removeListener(id)
removeAllListeners()
stopAnimation(callback?)
Stops any running animation or tracking. callback
is invoked with the final value after stopping the animation, which is useful for updating state to match the animation position with layout.
interpolate(config)
Interpolates the value before updating the property, e.g. mapping 0-1 to 0-10.
animate(animation, callback)
Typically only used internally, but could be used by a custom Animation class.
stopTracking()
Typically only used internally.
track(tracking)
Typically only used internally.
class AnimatedValueXY
2D Value for driving 2D animations, such as pan gestures. Almost identical API to normal Animated.Value
, but multiplexed. Contains two regular Animated.Value
s under the hood. Example:
class DraggableView extends React.Component { constructor(props) { super(props); this.state = { pan: new Animated.ValueXY(), // inits to zero }; this.state.panResponder = PanResponder.create({ onStartShouldSetPanResponder: () => true, onPanResponderMove: Animated.event([null, { dx: this.state.pan.x, // x,y are Animated.Value dy: this.state.pan.y, }]), onPanResponderRelease: () => { Animated.spring( this.state.pan, // Auto-multiplexed {toValue: {x: 0, y: 0}} // Back to zero ).start(); }, }); } render() { return ( <Animated.View {...this.state.panResponder.panHandlers} style={this.state.pan.getLayout()}> {this.props.children} </Animated.View> ); } }
Methods
constructor(valueIn?)
setValue(value)
setOffset(offset)
flattenOffset()
stopAnimation(callback?)
addListener(callback)
removeListener(id)
getLayout()
Converts {x, y}
into {left, top}
for use in style, e.g.
style={this.state.anim.getLayout()}
getTranslateTransform()
Converts {x, y}
into a useable translation transform, e.g.
style={{ transform: this.state.anim.getTranslateTransform() }}
Examples
'use strict'; var React = require('react'); var ReactNative = require('react-native'); var { Animated, Easing, StyleSheet, Text, View, } = ReactNative; var UIExplorerButton = require('./UIExplorerButton'); exports.framework = 'React'; exports.title = 'Animated - Examples'; exports.description = 'Animated provides a powerful ' + 'and easy-to-use API for building modern, ' + 'interactive user experiences.'; exports.examples = [ { title: 'FadeInView', description: 'Uses a simple timing animation to ' + 'bring opacity from 0 to 1 when the component ' + 'mounts.', render: function() { class FadeInView extends React.Component { state: any; constructor(props) { super(props); this.state = { fadeAnim: new Animated.Value(0), // opacity 0 }; } componentDidMount() { Animated.timing( // Uses easing functions this.state.fadeAnim, // The value to drive { toValue: 1, // Target duration: 2000, // Configuration }, ).start(); // Don't forget start! } render() { return ( <Animated.View // Special animatable View style={{ opacity: this.state.fadeAnim, // Binds }}> {this.props.children} </Animated.View> ); } } class FadeInExample extends React.Component { state: any; constructor(props) { super(props); this.state = { show: true, }; } render() { return ( <View> <UIExplorerButton onPress={() => { this.setState((state) => ( {show: !state.show} )); }}> Press to {this.state.show ? 'Hide' : 'Show'} </UIExplorerButton> {this.state.show && <FadeInView> <View style={styles.content}> <Text>FadeInView</Text> </View> </FadeInView>} </View> ); } } return <FadeInExample />; }, }, { title: 'Transform Bounce', description: 'One `Animated.Value` is driven by a ' + 'spring with custom constants and mapped to an ' + 'ordered set of transforms. Each transform has ' + 'an interpolation to convert the value into the ' + 'right range and units.', render: function() { this.anim = this.anim || new Animated.Value(0); return ( <View> <UIExplorerButton onPress={() => { Animated.spring(this.anim, { toValue: 0, // Returns to the start velocity: 3, // Velocity makes it move tension: -10, // Slow friction: 1, // Oscillate a lot }).start(); }}> Press to Fling it! </UIExplorerButton> <Animated.View style={[styles.content, { transform: [ // Array order matters {scale: this.anim.interpolate({ inputRange: [0, 1], outputRange: [1, 4], })}, {translateX: this.anim.interpolate({ inputRange: [0, 1], outputRange: [0, 500], })}, {rotate: this.anim.interpolate({ inputRange: [0, 1], outputRange: [ '0deg', '360deg' // 'deg' or 'rad' ], })}, ]} ]}> <Text>Transforms!</Text> </Animated.View> </View> ); }, }, { title: 'Composite Animations with Easing', description: 'Sequence, parallel, delay, and ' + 'stagger with different easing functions.', render: function() { this.anims = this.anims || [1,2,3].map( () => new Animated.Value(0) ); return ( <View> <UIExplorerButton onPress={() => { var timing = Animated.timing; Animated.sequence([ // One after the other timing(this.anims[0], { toValue: 200, easing: Easing.linear, }), Animated.delay(400), // Use with sequence timing(this.anims[0], { toValue: 0, easing: Easing.elastic(2), // Springy }), Animated.delay(400), Animated.stagger(200, this.anims.map((anim) => timing( anim, {toValue: 200} )).concat( this.anims.map((anim) => timing( anim, {toValue: 0} ))), ), Animated.delay(400), Animated.parallel([ Easing.inOut(Easing.quad), // Symmetric Easing.back(1.5), // Goes backwards first Easing.ease // Default bezier ].map((easing, ii) => ( timing(this.anims[ii], { toValue: 320, easing, duration: 3000, }) ))), Animated.delay(400), Animated.stagger(200, this.anims.map((anim) => timing(anim, { toValue: 0, easing: Easing.bounce, // Like a ball duration: 2000, })), ), ]).start(); }}> Press to Animate </UIExplorerButton> {['Composite', 'Easing', 'Animations!'].map( (text, ii) => ( <Animated.View key={text} style={[styles.content, { left: this.anims[ii] }]}> <Text>{text}</Text> </Animated.View> ) )} </View> ); }, }, { title: 'Continuous Interactions', description: 'Gesture events, chaining, 2D ' + 'values, interrupting and transitioning ' + 'animations, etc.', render: () => ( <Text>Checkout the Gratuitous Animation App!</Text> ), } ]; var styles = StyleSheet.create({ content: { backgroundColor: 'deepskyblue', borderWidth: 1, borderColor: 'dodgerblue', padding: 20, margin: 20, borderRadius: 10, alignItems: 'center', }, });
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