For most applications, the transition to 1.0 should be completely seamless and devoid of any hiccups. That said, we’ve done some work to streamline some APIs, and we have changed some internals, so this is a recommended read for most existing users.
Authentication differences
Socket.io uses middleware now
You can give a Socket.io server arbitrary functions via io.use()
that are run when a socket is created. Check out this example:
var srv = require('http').createServer(); var io = require('socket.io')(srv); var run = 0; io.use(function(socket, next){ run++; // 0 -> 1 next(); }); io.use(function(socket, next) { run++; // 1 -> 2 next(); }); var socket = require('socket.io-client')(); socket.on('connect', function(){ // run == 2 at this time });
… so its cleaner to do auth via middleware now
The old io.set()
and io.get()
methods are deprecated and only supported for backwards compatibility. Here is a translation of an old authorization example into middleware-style.
io.set('authorization', function (handshakeData, callback) { // make sure the handshake data looks good callback(null, true); // error first, 'authorized' boolean second });
vs.
io.use(function(socket, next) { var handshakeData = socket.request; // make sure the handshake data looks good as before // if error do this: // next(new Error('not authorized'); // else just call next next(); });
Namespace authorization?
io.of('/namespace').use(function(socket, next) { var handshakeData = socket.request; next(); });
Log differences
Logging is now based on debug
To print all debug logging, set the environment variable DEBUG to *. ie: DEBUG=* node index.js
To print only socket.io related logging: DEBUG=socket.io:* node index.js
.
To print logging only from the socket object: DEBUG=socket.io:socket node index.js
.
This pattern should hopefully be making sense at this point. The names of the files in socket.io/lib are equivalent to their debug names.
Debug also works in the browser; logs are persisted to localstorage. To use: open the developer console and type localStorage.debug = 'socket.io:*'
(or any debug level) and then refresh the page. Everything is logged until you run localStorage.debug = ''
See more at the debug documentation here.
Shortcuts
In general there are some new shortcuts for common things. The old versions should still work, but shortcuts are nice.
Broadcasting to all clients in default namespace
Previously:
io.sockets.emit('eventname', 'eventdata');
Now:
io.emit('eventname', 'eventdata');
Neat. Note that in both cases, these messages reach all clients connected to the default ‘/’ namespace, but not clients in other namespaces.
Starting the server
Previously:
var io = require('socket.io'); var socket = io.listen(80, { /* options */ });
Now:
var io = require('socket.io'); var socket = io({ /* options */ });
Configuration differences
io.set is gone
Instead do configuration in server initialization like this:
var socket = require('socket.io')({ // options go here });
Options like log-level are gone. io.set('transports')
, io.set('heartbeat interval')
, io.set('heartbeat timeout'
, and io.set('resource')
are still supported for backwards compatibility.
Setting resource path
The previous resource
option is equivalent to the new path
option, but needs a /
in the beginning. For example, the following configuration
var socket = io.connect('localhost:3000', { 'resource': 'path/to/socket.io'; });
becomes
var socket = io.connect('localhost:3000', { 'path': '/path/to/socket.io'; });
Parser / Protocol differences
This is only relevant for updating things like socket.io implementations in other languages, custom socket.io clients, etc.
Difference 1 – packet encoding
Parsing is now class based and asynchronous. Instead of returning a single encoded string, encode calls callback with an array of encodings as the only argument. Each encoding should be written to the transport in order. This is more flexible and makes binary data transport work. Here’s an example:
var encoding = parser.encode(packet); console.log(encoding); // fully encoded packet
vs.
var encoder = new parser.Encoder(); encoder.encode(packet, function(encodings) { for (var i = 0; i < encodings.length; i++) { console.log(encodings[i]); // encoded parts of the packet } });
Difference 2 – packet decoding
Decoding takes things a step further and is event-based. This is done because some objects (binary-containing) are both encoded and decoded in multiple parts. This example should help:
var packet = parser.decode(decoding); console.log(packet); // formed socket.io packet to handle
vs.
var decoder = new parser.Decoder(); decoder.on('decoded', function(packet) { console.log(packet); // formed socket.io packet to handle }); decoder.add(encodings[0]); // say encodings is array of two encodings received from transport decoder.add(encodings[1]); // after adding the last element, 'decoded' is emitted from decoder
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