| Defined in header <iostream> | ||
|---|---|---|
extern std::istream cin; | (1) | |
extern std::wistream wcin; | (2) |
The global objects std::cin and std::wcin control input from a stream buffer of implementation-defined type (derived from std::streambuf), associated with the standard C input stream stdin.
These objects are guaranteed to be constructed before the first constructor of a static object is called and they are guaranteed to outlive the last destructor of a static object, so that it is always possible to read from std::cin in user code.
Unless sync_with_stdio(false) has been issued, it is safe to concurrently access these objects from multiple threads for both formatted and unformatted input.
Once std::cin is constructed, std::cin.tie() returns &std::cout, and likewise, std::wcin.tie() returns &std::wcout. This means that any formatted input operation on std::cin forces a call to std::cout.flush() if any characters are pending for output.
Example
#include <iostream>
struct Foo {
int n;
Foo() {
std::cout << "Enter n: "; // no flush needed
std::cin >> n;
}
};
Foo f; // static object
int main()
{
std::cout << "f.n is " << f.n << '\n';
}Output:
Enter n: 10 f.n is 10
See also
| initializes standard stream objects (public member class of std::ios_base) | |
writes to the standard C output stream stdout(global object) |
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