| Defined in header <memory> | ||
|---|---|---|
template< class T, class... Args > unique_ptr<T> make_unique( Args&&... args ); | (1) | (since C++14) (only for non-array types) |
template< class T > unique_ptr<T> make_unique( std::size_t size ); | (2) | (since C++14) (only for array types with unknown bound) |
template< class T, class... Args > /* unspecified */ make_unique( Args&&... args ) = delete; | (3) | (since C++14) (only for array types with known bound) |
Constructs an object of type T and wraps it in a std::unique_ptr.
1) Constructs a non-array type
T. The arguments args are passed to the constructor of T. The function does not participate in the overload resolution if T is an array type. The function is equivalent to: unique_ptr<T>(new T(std::forward<Args>(args)...))
2) Constructs an array of unknown bound
T. The function does not participate in the overload resolution unless T is an array of unknown bound. The function is equivalent to: unique_ptr<T>(new typename std::remove_extent<T>::type[size]())
3) Construction of arrays of known bound is disallowed.
Parameters
| args | - | list of arguments with which an instance of T will be constructed. |
| size | - | the size of the array to construct |
Return value
std::unique_ptr of an instance of type T.
Exceptions
May throw std::bad_alloc or any exception thrown by the constructor of T. If an exception is thrown, this function has no effect.
Example
#include <iostream>
#include <memory>
struct Vec3
{
int x, y, z;
Vec3() : x(0), y(0), z(0) { }
Vec3(int x, int y, int z) :x(x), y(y), z(z) { }
friend std::ostream& operator<<(std::ostream& os, Vec3& v) {
return os << '{' << "x:" << v.x << " y:" << v.y << " z:" << v.z << '}';
}
};
int main()
{
// Use the default constructor.
std::unique_ptr<Vec3> v1 = std::make_unique<Vec3>();
// Use the constructor that matches these arguments
std::unique_ptr<Vec3> v2 = std::make_unique<Vec3>(0, 1, 2);
// Create a unique_ptr to an array of 5 elements
std::unique_ptr<Vec3[]> v3 = std::make_unique<Vec3[]>(5);
std::cout << "make_unique<Vec3>(): " << *v1 << '\n'
<< "make_unique<Vec3>(0,1,2): " << *v2 << '\n'
<< "make_unique<Vec3[]>(5): " << '\n';
for (int i = 0; i < 5; i++) {
std::cout << " " << v3[i] << '\n';
}
}Output:
make_unique<Vec3>(): {x:0 y:0 z:0}
make_unique<Vec3>(0,1,2): {x:0 y:1 z:2}
make_unique<Vec3[]>(5):
{x:0 y:0 z:0}
{x:0 y:0 z:0}
{x:0 y:0 z:0}
{x:0 y:0 z:0}
{x:0 y:0 z:0}See also
constructs a new unique_ptr (public member function) |
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