| Defined in header <algorithm> | ||
|---|---|---|
template< class RandomIt > void random_shuffle( RandomIt first, RandomIt last ); | (1) | (until C++17) (deprecated in C++14) |
| (2) | ||
template< class RandomIt, class RandomFunc > void random_shuffle( RandomIt first, RandomIt last, RandomFunc& r ); | (until C++11) | |
template< class RandomIt, class RandomFunc > void random_shuffle( RandomIt first, RandomIt last, RandomFunc&& r ); | (since C++11) (until C++17) (deprecated in C++14) | |
template< class RandomIt, class URNG > void shuffle( RandomIt first, RandomIt last, URNG&& g ); | (3) | (since C++11) |
Reorders the elements in the given range [first, last) such that each possible permutation of those elements has equal probability of appearance.
1) The random number generator is implementation-defined, but the function
std::rand is often used. 2) The random number generator is the function object
r. 3) The random number generator is the function object
g.Parameters
| first, last | - | the range of elements to shuffle randomly |
| r | - | function object returning a randomly chosen value of type convertible to std::iterator_traits<RandomIt>::difference_type in the interval [0,n) if invoked as r(n) |
| g | - | a UniformRandomNumberGenerator whose result type is convertible to std::iterator_traits<RandomIt>::difference_type |
| Type requirements | ||
- RandomIt must meet the requirements of ValueSwappable and RandomAccessIterator. | ||
- URNG must meet the requirements of UniformRandomNumberGenerator. | ||
Return value
(none).
Complexity
Linear in the distance between first and last.
Possible implementation
| First version |
|---|
template< class RandomIt >
void random_shuffle( RandomIt first, RandomIt last )
{
typename std::iterator_traits<RandomIt>::difference_type i, n;
n = last - first;
for (i = n-1; i > 0; --i) {
using std::swap;
swap(first[i], first[std::rand() % (i+1)]);
}
} |
| Second version |
template<class RandomIt, class RandomFunc>
void random_shuffle(RandomIt first, RandomIt last, RandomFunc&& r)
{
typename std::iterator_traits<RandomIt>::difference_type i, n;
n = last - first;
for (i = n-1; i > 0; --i) {
using std::swap;
swap(first[i], first[r(i+1)]);
}
} |
| Third version |
template<class RandomIt, class UniformRandomNumberGenerator>
void shuffle(RandomIt first, RandomIt last,
UniformRandomNumberGenerator&& g)
{
typedef typename std::iterator_traits<RandomIt>::difference_type diff_t;
typedef typename std::make_unsigned<diff_t>::type udiff_t;
typedef typename std::uniform_int_distribution<udiff_t> distr_t;
typedef typename distr_t::param_type param_t;
distr_t D;
diff_t n = last - first;
for (diff_t i = n-1; i > 0; --i) {
using std::swap;
swap(first[i], first[D(g, param_t(0, i))]);
}
} |
Example
The following code randomly shuffles the integers 1..10:
#include <random>
#include <algorithm>
#include <iterator>
#include <iostream>
int main()
{
std::vector<int> v = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
std::random_device rd;
std::mt19937 g(rd());
std::shuffle(v.begin(), v.end(), g);
std::copy(v.begin(), v.end(), std::ostream_iterator<int>(std::cout, " "));
std::cout << "\n";
}Possible output:
8 6 10 4 2 3 7 1 9 5
See also
| generates the next greater lexicographic permutation of a range of elements (function template) | |
| generates the next smaller lexicographic permutation of a range of elements (function template) |
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