shuffle_order_engine(); | (1) | (since C++11) |
explicit shuffle_order_engine( result_type s ); | (2) | (since C++11) |
template< class Sseq > explicit shuffle_order_engine( Sseq& seq ); | (3) | (since C++11) |
explicit shuffle_order_engine( const Engine& e ); | (4) | (since C++11) |
explicit shuffle_order_engine( Engine&& e ); | (5) | (since C++11) |
Constructs new pseudo-random engine adaptor.
1) Default constructor. The underlying engine is also default-constructed.
2) Constructs the underlying engine with
s. 3) Constructs the underlying engine with seed sequence
seq. This constructor only participate in overload resolution if Sseq qualifies as a SeedSequence. In particular, this constructor does not participate in overload resolution if Sseq is implicitly convertible to result_type. 4) Constructs the underlying engine with a copy of
e. 5) Move-constructs the underlying engine with
e. e holds unspecified, but valid state afterwards.Parameters
| s | - | integer value to construct the underlying engine with |
| seq | - | seed sequence to construct the underlying engine with |
| e | - | pseudo-random number engine to initialize with |
Please login to continue.