Body:isBullet

Body:isBullet

Get the bullet status of a body.

There are two methods to check for body collisions:

  • at their location when the world is updated (default)
  • using continuous collision detection (CCD)

The default method is efficient, but a body moving very quickly may sometimes jump over another body without producing a collision. A body that is set as a bullet will use CCD. This is less efficient, but is guaranteed not to jump when moving quickly.


Note that static bodies (with zero mass) always use CCD, so your walls will not let a fast moving body pass through even if it is not a bullet.

Function

Synopsis

status = Body:isBullet( )

Arguments

None.

Returns

boolean status
The bullet status of the body.

See Also


doc_love
2017-03-21 15:41:12
Comments
Leave a Comment

Please login to continue.