Body:setLinearVelocity
Sets a new linear velocity for the Body.
This function will not accumulate anything; any impulses previously applied since the last call to World:update will be lost.
Function
Synopsis
Body:setLinearVelocity( x, y )
Arguments
number x
- The x-component of the velocity vector.
number y
- The y-component of the velocity vector.
Returns
Nothing.
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