love.graphics.setPixelEffect
Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0
It has been renamed to love.graphics.setShader.
Sets or resets a PixelEffect as the current pixel effect. All drawing operations until the next love.graphics.setPixelEffect will be drawn using the PixelEffect object specified.
Function
Synopsis
1 | love.graphics.setPixelEffect( pixeleffect ) |
Arguments
PixelEffect pixeleffect
- The new pixel effect.
Returns
Nothing.
Notes
Sets the current pixel shader to a specified PixelEffect. All drawing operations until the next love.graphics.setPixelEffect will be drawn using the PixelEffect object specified.
Function
Synopsis
1 | love.graphics.setPixelEffect( ) |
Arguments
None.
Returns
Nothing.
Notes
Disables pixel effects, allowing unfiltered drawing operations.
Examples
Drawing a rectangle using a pixel effect
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | function love.load() effect = love.graphics.newPixelEffect [[ extern number time; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) { return vec4((1.0+sin(time))/2.0, abs(cos(time)), abs(sin(time)), 1.0); } ]] end function love.draw() -- boring white love.graphics.setPixelEffect() love.graphics.rectangle('fill', 10,10,790,285) -- LOOK AT THE PRETTY COLORS! love.graphics.setPixelEffect(effect) love.graphics.rectangle('fill', 10,305,790,285) end local t = 0 function love.update(dt) t = t + dt effect:send("time", t) end |
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