love.releaseerrhand
Removed in LÖVE 0.9.0
This callback is not supported in that and later versions.
Function
Synopsis
love.releaseerrhand( msg )
Arguments
string msg
- The error message.
Returns
Nothing.
Examples
The default function used if you don't supply your own.
function love.releaseerrhand(msg) print("An error has occured, the game has been stopped.") if not love.graphics or not love.event or not love.graphics.isCreated() then return end love.graphics.setCanvas() love.graphics.setPixelEffect() -- Load. if love.audio then love.audio.stop() end love.graphics.reset() love.graphics.setBackgroundColor(89, 157, 220) local font = love.graphics.newFont(14) love.graphics.setFont(font) love.graphics.setColor(255, 255, 255, 255) love.graphics.clear() local err = {} p = string.format("An error has occured that caused %s to stop.\nYou can notify %s about this%s.", love._release.title or "this game", love._release.author or "the author", love._release.url and " at " .. love._release.url or "") local function draw() love.graphics.clear() love.graphics.printf(p, 70, 70, love.graphics.getWidth() - 70) love.graphics.present() end draw() local e, a, b, c while true do e, a, b, c = love.event.wait() if e == "quit" then return end if e == "keypressed" and a == "escape" then return end draw() end end
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