Mesh:getVertices
Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0
Use Mesh:getVertex in a loop instead.
Gets all the vertices in the Mesh.
This method can be slow if the Mesh has a large number of vertices. Keep the original table used to create the Mesh around and update it when necessary instead of using this method frequently, if possible.
Function
Synopsis
vertices = Mesh:getVertices( )
Arguments
None.
Returns
table vertices
- The table filled with vertex information tables for each vertex as follows:
number [1]
- The position of the vertex on the x-axis.
number [2]
- The position of the vertex on the y-axis.
number [3]
- The horizontal component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [4]
- The vertical component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [5] (255)
- The red color component.
number [6] (255)
- The green color component.
number [7] (255)
- The blue color component.
number [8] (255)
- The alpha color component.
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