ParticleSystem:getColors
Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Gets the series of colors applied to the particle sprite.
Function
Synopsis
r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( )
Arguments
Nothing.
Returns
number r1
- First color, red component (0-255).
number g1
- First color, green component (0-255).
number b1
- First color, blue component (0-255).
number a1
- First color, alpha component (0-255).
number r2
- Second color, red component (0-255).
number g2
- Second color, green component (0-255).
number b2
- Second color, blue component (0-255).
number a2
- Second color, alpha component (0-255).
number r8
- Eighth color, red component (0-255).
number g8
- Eighth color, green component (0-255).
number b8
- Eighth color, blue component (0-255).
number a8
- Eighth color, alpha component (0-255).
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