Quad:setViewport
Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-right corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Returns
Nothing.
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