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  • Quad

Quad:setViewport

Quad:setViewport

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-right corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.

Returns

Nothing.

See Also

  • Quad


Links:
  • https://love2d.org/wiki/Quad:setViewport
doc_love
doc_love
2025-01-10 15:47:30
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