SpriteBatch:getBufferSize

SpriteBatch:getBufferSize

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the maximum number of sprites the SpriteBatch can hold.

Function

Synopsis

1
size = SpriteBatch:getBufferSize( )

Arguments

None.

Returns

number size
The maximum number of sprites the batch can hold.

See Also

doc_love
2025-01-10 15:47:30
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