love.graphics.point
Removed in LÖVE 0.10.0
It has been replaced by love.graphics.points.
Draws a point.
Function
Synopsis
love.graphics.point( x, y )
Arguments
number x
- The position on the x-axis.
number y
- The position on the y-axis.
Returns
Nothing.
Notes
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
Points are not affected by love.graphics.scale - their size is always in pixels.
Examples
Render a starfield
function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will hold our stars for i=1, max_stars do -- generate the coords of our stars local x = love.math.random(5, screen_width-5) -- generate a "random" number for the x coord of this star local y = love.math.random(5, screen_height-5) -- both coords are limited to the screen size, minus 5 pixels of padding stars[i] = {x, y} -- stick the values into the table end end function love.draw() for i, star in ipairs(stars) do -- loop through all of our stars love.graphics.point(star[1], star[2]) -- draw each point end end
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