love.graphics.points
Available since LÖVE 0.10.0
It has replaced love.graphics.point.
Draws one or more points.
Function
Synopsis
love.graphics.points( x, y, ... )
Arguments
number x
- The position of the first point on the x-axis.
number y
- The position of the first point on the y-axis.
number ...
- The x and y coordinates of additional points.
Returns
Nothing.
Function
Synopsis
love.graphics.points( points )
Arguments
table points
- A table containing multiple point positions, in the form of
{x, y, ...}
.number x
- The position of the first point on the x-axis.
number y
- The position of the first point on the y-axis.
number ...
- The x and y coordinates of additional points.
Returns
Nothing.
Function
Draws one or more individually colored points.
Synopsis
love.graphics.points( points )
Arguments
table points
- A table containing multiple individually colored points, in the form of
{point, ...}
.table point
- A table containing the position and color of the first point, in the form of
{x, y, r, g, b, a}
. The color components are optional. table ...
- Additional tables containing the position and color of more points, in the form of
{x, y, r, g, b, a}
. The color components are optional.
Returns
Nothing.
Notes
The global color set by love.graphics.setColor is modulated (multiplied) with the per-point colors.
Notes
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
Points are not affected by love.graphics.scale - their size is always in pixels.
Examples
Render a starfield
function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will hold our stars for i=1, max_stars do -- generate the coords of our stars local x = love.math.random(5, screen_width-5) -- generate a "random" number for the x coord of this star local y = love.math.random(5, screen_height-5) -- both coords are limited to the screen size, minus 5 pixels of padding stars[i] = {x, y} -- stick the values into the table end end function love.draw() love.graphics.points(stars) -- draw all stars as points end
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