Template.myTemplate.

Templates

When you write a template as <template name="foo"> ... </template> in an HTML file in your app, Meteor generates a "template object" named Template.foo. Note that template name cannot contain hyphens and other special characters.

The same template may occur many times on a page, and these occurrences are called template instances. Template instances have a life cycle of being created, put into the document, and later taken out of the document and destroyed. Meteor manages these stages for you, including determining when a template instance has been removed or replaced and should be cleaned up. You can associate data with a template instance, and you can access its DOM nodes when it is in the document.

Read more about templates and how to use them in the Spacebars package README and the Blaze article in the Meteor Guide.

Client
Template.myTemplate.events(eventMap)
import { Template } from 'meteor/templating' Source

Specify event handlers for this template.

Arguments

eventMap Event Map

Event handlers to associate with this template.

Declare event handlers for instances of this template. Multiple calls add new event handlers in addition to the existing ones.

See Event Maps for a detailed description of the event map format and how event handling works in Meteor.

Client
Template.myTemplate.helpers(helpers)
import { Template } from 'meteor/templating' Source

Specify template helpers available to this template.

Arguments

helpers Object

Dictionary of helper functions by name.

Each template has a local dictionary of helpers that are made available to it, and this call specifies helpers to add to the template's dictionary.

Example:

Template.myTemplate.helpers({
  foo: function () {
    return Session.get("foo");
  }
});

Now you can invoke this helper with {{foo}} in the template defined with <template name="myTemplate">.

Helpers can accept positional and keyword arguments:

Template.myTemplate.helpers({
  displayName: function (firstName, lastName, keyword) {
    var prefix = keyword.hash.title ? keyword.hash.title + " " : "";
    return prefix + firstName + " " + lastName;
  }
});

Then you can call this helper from template like this:

{{displayName "John" "Doe" title="President"}}

You can learn more about arguments to helpers in Spacebars Readme.

Under the hood, each helper starts a new Tracker.autorun. When its reactive dependencies change, the helper is rerun. Helpers depend on their data context, passed arguments and other reactive data sources accessed during execution.

To create a helper that can be used in any template, use Template.registerHelper.

Client
Template.myTemplate.onRendered
import { Template } from 'meteor/templating' Source

Register a function to be called when an instance of this template is inserted into the DOM.

Arguments

callback Function

A function to be added as a callback.

Callbacks added with this method are called once when an instance of Template.myTemplate is rendered into DOM nodes and put into the document for the first time.

In the body of a callback, this is a template instance object that is unique to this occurrence of the template and persists across re-renderings. Use the onCreated and onDestroyed callbacks to perform initialization or clean-up on the object.

Because your template has been rendered, you can use functions like this.findAll which look at its DOM nodes.

This can be a good place to apply any DOM manipulations you want, after the template is rendered for the first time.

<template name="myPictures">
  <div class="container">
    {{#each pictures}}
      <img class="item" src="/{{.}}"/>
    {{/each}}
  </div>
</template>
Template.myPictures.onRendered(function () {
  // Use the Packery jQuery plugin
  this.$('.container').packery({
    itemSelector: '.item',
    gutter: 10
  });
});

Client
Template.myTemplate.onCreated
import { Template } from 'meteor/templating' Source

Register a function to be called when an instance of this template is created.

Arguments

callback Function

A function to be added as a callback.

Callbacks added with this method are called before your template's logic is evaluated for the first time. Inside a callback, this is the new template instance object. Properties you set on this object will be visible from the callbacks added with onRendered and onDestroyed methods and from event handlers.

These callbacks fire once and are the first group of callbacks to fire. Handling the created event is a useful way to set up values on template instance that are read from template helpers using Template.instance().

Template.myPictures.onCreated(function () {
  // set up local reactive variables
  this.highlightedPicture = new ReactiveVar(null);

  // register this template within some central store
  GalleryTemplates.push(this);
});

Client
Template.myTemplate.onDestroyed
import { Template } from 'meteor/templating' Source

Register a function to be called when an instance of this template is removed from the DOM and destroyed.

Arguments

callback Function

A function to be added as a callback.

These callbacks are called when an occurrence of a template is taken off the page for any reason and not replaced with a re-rendering. Inside a callback, this is the template instance object being destroyed.

This group of callbacks is most useful for cleaning up or undoing any external effects of created or rendered groups. This group fires once and is the last callback to fire.

Template.myPictures.onDestroyed(function () {
  // deregister from some central store
  GalleryTemplates = _.without(GalleryTemplates, this);
});

Template instances

A template instance object represents an occurrence of a template in the document. It can be used to access the DOM and it can be assigned properties that persist as the template is reactively updated.

Template instance objects are found as the value of this in the onCreated, onRendered, and onDestroyed template callbacks, and as an argument to event handlers. You can access the current template instance from helpers using Template.instance().

In addition to the properties and functions described below, you can assign additional properties of your choice to the object. Use the onCreated and onDestroyed methods to add callbacks performing initialization or clean-up on the object.

You can only access findAll, find, firstNode, and lastNode from the onRendered callback and event handlers, not from onCreated and onDestroyed, because they require the template instance to be in the DOM.

Template instance objects are instanceof Blaze.TemplateInstance.

Client
template.findAll(selector)

Find all elements matching selector in this template instance.

Arguments

selector String

The CSS selector to match, scoped to the template contents.

template.findAll returns an array of DOM elements matching selector.

Client
template.$(selector)

Find all elements matching selector in this template instance, and return them as a JQuery object.

Arguments

selector String

The CSS selector to match, scoped to the template contents.

template.$ returns a jQuery object of those same elements. jQuery objects are similar to arrays, with additional methods defined by the jQuery library.

The template instance serves as the document root for the selector. Only elements inside the template and its sub-templates can match parts of the selector.

Client
template.find(selector)

Find one element matching selector in this template instance.

Arguments

selector String

The CSS selector to match, scoped to the template contents.

Returns one DOM element matching selector, or null if there are no such elements.

The template instance serves as the document root for the selector. Only elements inside the template and its sub-templates can match parts of the selector.

Client
template.firstNode

The first top-level DOM node in this template instance.

The two nodes firstNode and lastNode indicate the extent of the rendered template in the DOM. The rendered template includes these nodes, their intervening siblings, and their descendents. These two nodes are siblings (they have the same parent), and lastNode comes after firstNode, or else they are the same node.

Client
template.lastNode

The last top-level DOM node in this template instance.

Client
template.data

The data context of this instance's latest invocation.

This property provides access to the data context at the top level of the template. It is updated each time the template is re-rendered. Access is read-only and non-reactive.

Client
template.autorun(runFunc)

A version of Tracker.autorun that is stopped when the template is destroyed.

Arguments

runFunc Function

The function to run. It receives one argument: a Tracker.Computation object.

You can use this.autorun from an onCreated or onRendered callback to reactively update the DOM or the template instance. You can use Template.currentData() inside of this callback to access reactive data context of the template instance. The Computation is automatically stopped when the template is destroyed.

Alias for template.view.autorun.

Client
template.subscribe(name, [arg1, arg2...], [options])

A version of Meteor.subscribe that is stopped when the template is destroyed.

Arguments

name String

Name of the subscription. Matches the name of the server's publish() call.

arg1, arg2... Any

Optional arguments passed to publisher function on server.

Options

onReady Function

Passed to Meteor.subscribe.

onStop Function

Passed to Meteor.subscribe.

connection DDP Connection

The connection on which to make the subscription.

You can use this.subscribe from an onCreated callback to specify which data publications this template depends on. The subscription is automatically stopped when the template is destroyed.

There is a complementary function Template.instance().subscriptionsReady() which returns true when all of the subscriptions called with this.subscribe are ready.

Inside the template's HTML, you can use the built-in helper Template.subscriptionsReady, which is an easy pattern for showing loading indicators in your templates when they depend on data loaded from subscriptions.

Example:

Template.notifications.onCreated(function () {
  // Use this.subscribe inside onCreated callback
  this.subscribe("notifications");
});
<template name="notifications">
  {{#if Template.subscriptionsReady}}
    <!-- This is displayed when all data is ready. -->
    {{#each notifications}}
      {{> notification}}
    {{/each}}
  {{else}}
    Loading...
  {{/if}}
</template>

Another example where the subscription depends on the data context:

Template.comments.onCreated(function () {
  var self = this;

  // Use self.subscribe with the data context reactively
  self.autorun(function () {
    var dataContext = Template.currentData();
    self.subscribe("comments", dataContext.postId);
  });
});
{{#with post}}
  {{> comments postId=_id}}
{{/with}}

Another example where you want to initialize a plugin when the subscription is done:

Template.listing.onRendered(function () {
  var template = this;

  template.subscribe('listOfThings', function () {
    // Wait for the data to load using the callback
    Tracker.afterFlush(function () {
      // Use Tracker.afterFlush to wait for the UI to re-render
      // then use highlight.js to highlight a code snippet
      highlightBlock(template.find('.code'));
    });
  });
});

Client
template.view

The View object for this invocation of the template.

Client
Template.registerHelper(name, function)
import { Template } from 'meteor/templating' Source

Defines a helper function which can be used from all templates.

Arguments

name String

The name of the helper function you are defining.

function Function

The helper function itself.

Client
Template.instance()
import { Template } from 'meteor/templating' Source

The template instance corresponding to the current template helper, event handler, callback, or autorun. If there isn't one, null.

Client
Template.currentData()
import { Template } from 'meteor/templating' Source
  • Inside an onCreated, onRendered, or onDestroyed callback, returns the data context of the template.
  • Inside an event handler, returns the data context of the template on which this event handler was defined.
  • Inside a helper, returns the data context of the DOM node where the helper was used.

Establishes a reactive dependency on the result.

Client
Template.parentData([numLevels])
import { Template } from 'meteor/templating' Source

Accesses other data contexts that enclose the current data context.

Arguments

numLevels Integer

The number of levels beyond the current data context to look. Defaults to 1.

For example, Template.parentData(0) is equivalent to Template.currentData(). Template.parentData(2) is equivalent to {{../..}} in a template.

Client
Template.body
import { Template } from 'meteor/templating' Source

The template object representing your <body> tag.

You can define helpers and event maps on Template.body just like on any Template.myTemplate object.

Helpers on Template.body are only available in the <body> tags of your app. To register a global helper, use Template.registerHelper. Event maps on Template.body don't apply to elements added to the body via Blaze.render, jQuery, or the DOM API, or to the body element itself. To handle events on the body, window, or document, use jQuery or the DOM API.

Templates
{{> Template.dynamic template=template [data=data] }}

Choose a template to include dynamically, by name.

Arguments

template String

The name of the template to include.

data Object

Optional. The data context in which to include the template.

Template.dynamic allows you to include a template by name, where the name may be calculated by a helper and may change reactively. The data argument is optional, and if it is omitted, the current data context is used. It's also possible, to use Template.dynamic as a block helper ({{#Template.dynamic}} ... {{/Template.dynamic}})

For example, if there is a template named "foo", {{> Template.dynamic template="foo"}} is equivalent to {{> foo}} and {{#Template.dynamic template="foo"}} ... {{/Template.dynamic}} is equivalent to {{#foo}} ... {{/foo}}.

Event Maps

An event map is an object where the properties specify a set of events to handle, and the values are the handlers for those events. The property can be in one of several forms:

eventtype

Matches a particular type of event, such as 'click'.

eventtype selector

Matches a particular type of event, but only when it appears on an element that matches a certain CSS selector.

event1, event2

To handle more than one type of event with the same function, use a comma-separated list.

The handler function receives two arguments: event, an object with information about the event, and template, a template instance for the template where the handler is defined. The handler also receives some additional context data in this, depending on the context of the current element handling the event. In a template, an element's context is the data context where that element occurs, which is set by block helpers such as #with and #each.

Example:

{
  // Fires when any element is clicked
  'click': function (event) { ... },

  // Fires when any element with the 'accept' class is clicked
  'click .accept': function (event) { ... },

  // Fires when 'accept' is clicked or focused, or a key is pressed
  'click .accept, focus .accept, keypress': function (event) { ... }
}

Most events bubble up the document tree from their originating element. For example, 'click p' catches a click anywhere in a paragraph, even if the click originated on a link, span, or some other element inside the paragraph. The originating element of the event is available as the target property, while the element that matched the selector and is currently handling it is called currentTarget.

{
  'click p': function (event) {
    var paragraph = event.currentTarget; // always a P
    var clickedElement = event.target; // could be the P or a child element
  }
}

If a selector matches multiple elements that an event bubbles to, it will be called multiple times, for example in the case of 'click div' or 'click *'. If no selector is given, the handler will only be called once, on the original target element.

The following properties and methods are available on the event object passed to handlers:

type String

The event's type, such as "click", "blur" or "keypress".

target DOM Element

The element that originated the event.

currentTarget DOM Element

The element currently handling the event. This is the element that matched the selector in the event map. For events that bubble, it may be target or an ancestor of target, and its value changes as the event bubbles.

which Number

For mouse events, the number of the mouse button (1=left, 2=middle, 3=right). For key events, a character or key code.

stopPropagation()

Prevent the event from propagating (bubbling) up to other elements. Other event handlers matching the same element are still fired, in this and other event maps.

stopImmediatePropagation()

Prevent all additional event handlers from being run on this event, including other handlers in this event map, handlers reached by bubbling, and handlers in other event maps.

preventDefault()

Prevents the action the browser would normally take in response to this event, such as following a link or submitting a form. Further handlers are still called, but cannot reverse the effect.

isPropagationStopped()

Returns whether stopPropagation() has been called for this event.

isImmediatePropagationStopped()

Returns whether stopImmediatePropagation() has been called for this event.

isDefaultPrevented()

Returns whether preventDefault() has been called for this event.

Returning false from a handler is the same as calling both stopImmediatePropagation and preventDefault on the event.

Event types and their uses include:

click

Mouse click on any element, including a link, button, form control, or div. Use preventDefault() to prevent a clicked link from being followed. Some ways of activating an element from the keyboard also fire click.

dblclick

Double-click.

focus, blur

A text input field or other form control gains or loses focus. You can make any element focusable by giving it a tabindex property. Browsers differ on whether links, checkboxes, and radio buttons are natively focusable. These events do not bubble.

change

A checkbox or radio button changes state. For text fields, use blur or key events to respond to changes.

mouseenter, mouseleave

The pointer enters or leaves the bounds of an element. These events do not bubble.

mousedown, mouseup

The mouse button is newly down or up.

keydown, keypress, keyup

The user presses a keyboard key. keypress is most useful for catching typing in text fields, while keydown and keyup can be used for arrow keys or modifier keys.

Other DOM events are available as well, but for the events above, Meteor has taken some care to ensure that they work uniformly in all browsers.

Spacebars

Spacebars is the language used to write Meteor templates. It is inspired by Handlebars. It shares some of the spirit and syntax of Handlebars, but has been tailored to produce reactive Meteor templates when compiled.

For more information about Spacebars, see the Spacebars README.

Blaze

Blaze is the package that makes reactive templates possible. You can use the Blaze API directly in order to render templates programmatically and manipulate "Views," the building blocks of reactive templates. For more information, check out the Blaze project page.

Client
Blaze.render(templateOrView, parentNode, [nextNode], [parentView])
import { Blaze } from 'meteor/blaze' Source

Renders a template or View to DOM nodes and inserts it into the DOM, returning a rendered View which can be passed to Blaze.remove.

Arguments

templateOrView Blaze.Template or Blaze.View

The template (e.g. Template.myTemplate) or View object to render. If a template, a View object is constructed. If a View, it must be an unrendered View, which becomes a rendered View and is returned.

parentNode DOM Node

The node that will be the parent of the rendered template. It must be an Element node.

nextNode DOM Node

Optional. If provided, must be a child of parentNode; the template will be inserted before this node. If not provided, the template will be inserted as the last child of parentNode.

parentView Blaze.View

Optional. If provided, it will be set as the rendered View's parentView.

When you render a template, the callbacks added with onCreated are invoked immediately, before evaluating the content of the template. The callbacks added with onRendered are invoked after the View is rendered and inserted into the DOM.

The rendered template will update reactively in response to data changes until the View is removed using Blaze.remove or the View's parent element is removed by Meteor or jQuery.

If the View is removed by some other mechanism besides Meteor or jQuery (which Meteor integrates with by default), the View may continue to update indefinitely. Most users will not need to manually render templates and insert them into the DOM, but if you do, be mindful to always call Blaze.remove when the View is no longer needed.

Client
Blaze.renderWithData(templateOrView, data, parentNode, [nextNode], [parentView])
import { Blaze } from 'meteor/blaze' Source

Renders a template or View to DOM nodes with a data context. Otherwise identical to Blaze.render.

Arguments

templateOrView Blaze.Template or Blaze.View

The template (e.g. Template.myTemplate) or View object to render.

data Object or Function

The data context to use, or a function returning a data context. If a function is provided, it will be reactively re-run.

parentNode DOM Node

The node that will be the parent of the rendered template. It must be an Element node.

nextNode DOM Node

Optional. If provided, must be a child of parentNode; the template will be inserted before this node. If not provided, the template will be inserted as the last child of parentNode.

parentView Blaze.View

Optional. If provided, it will be set as the rendered View's parentView.

Blaze.renderWithData(Template.myTemplate, data) is essentially the same as Blaze.render(Blaze.With(data, function () { return Template.myTemplate; })).

Client
Blaze.remove(renderedView)
import { Blaze } from 'meteor/blaze' Source

Removes a rendered View from the DOM, stopping all reactive updates and event listeners on it.

Arguments

renderedView Blaze.View

The return value from Blaze.render or Blaze.renderWithData.

Use Blaze.remove to remove a template or View previously inserted with Blaze.render, in such a way that any behaviors attached to the DOM by Meteor are cleaned up. The rendered template or View is now considered "destroyed", along with all nested templates and Views. In addition, any data assigned via jQuery to the DOM nodes is removed, as if the nodes were passed to jQuery's $(...).remove().

As mentioned in Blaze.render, it is important to "remove" all content rendered via Blaze.render using Blaze.remove, unless the parent node of renderedView is removed by a Meteor reactive update or with jQuery.

Blaze.remove can be used even if the DOM nodes in question have already been removed from the document, to tell Blaze to stop tracking and updating these nodes.

Client
Blaze.getData([elementOrView])
import { Blaze } from 'meteor/blaze' Source

Returns the current data context, or the data context that was used when rendering a particular DOM element or View from a Meteor template.

Arguments

elementOrView DOM Element or Blaze.View

Optional. An element that was rendered by a Meteor, or a View.

Client
Blaze.toHTML(templateOrView)
import { Blaze } from 'meteor/blaze' Source

Renders a template or View to a string of HTML.

Arguments

templateOrView Blaze.Template or Blaze.View

The template (e.g. Template.myTemplate) or View object from which to generate HTML.

Rendering a template to HTML loses all fine-grained reactivity. The normal way to render a template is to either include it from another template ({{> myTemplate}}) or render and insert it programmatically using Blaze.render. Only occasionally is generating HTML useful.

Because Blaze.toHTML returns a string, it is not able to update the DOM in response to reactive data changes. Instead, any reactive data changes will invalidate the current Computation if there is one (for example, an autorun that is the caller of Blaze.toHTML).

Client
Blaze.toHTMLWithData(templateOrView, data)
import { Blaze } from 'meteor/blaze' Source

Renders a template or View to HTML with a data context. Otherwise identical to Blaze.toHTML.

Arguments

templateOrView Blaze.Template or Blaze.View

The template (e.g. Template.myTemplate) or View object from which to generate HTML.

data Object or Function

The data context to use, or a function returning a data context.

Client
new Blaze.View([name], renderFunction)
import { Blaze } from 'meteor/blaze' Source

Constructor for a View, which represents a reactive region of DOM.

Arguments

name String

Optional. A name for this type of View. See view.name.

renderFunction Function

A function that returns renderable content. In this function, this is bound to the View.

Behind every template or part of a template — a template tag, say, like {{foo}} or {{#if}} — is a View object, which is a reactively updating region of DOM.

Most applications do not need to be aware of these Views, but they offer a way to understand and customize Meteor's rendering behavior for more advanced applications and packages.

You can obtain a View object by calling Blaze.render on a template, or by accessing template.view on a template instance.

At the heart of a View is an autorun that calls the View's renderFunction, uses the result to create DOM nodes, and replaces the contents of the View with these new DOM nodes. A View's content may consist of any number of consecutive DOM nodes (though if it is zero, a placeholder node such as a comment or an empty text node is automatically supplied). Any reactive dependency established by renderFunction causes a full recalculation of the View's contents when the dependency is invalidated. Templates, however, are compiled in such a way that they do not have top-level dependencies and so will only ever render once, while their parts may re-render many times.

When a Blaze.View is constructed by calling the constructor, no hooks are fired and no rendering is performed. In particular, the View is not yet considered to be "created." Only when the View is actually used, by a call to Blaze.render or Blaze.toHTML or by inclusion in another View, is it "created," right before it is rendered for the first time. When a View is created, its .parentView is set if appropriate, and then the onViewCreated hook is fired. The term "unrendered View" means a newly constructed View that has not been "created" or rendered.

The "current View" is kept in Blaze.currentView and is set during View rendering, callbacks, autoruns, and template event handlers. It affects calls such as Template.currentData().

The following properties and methods are available on Blaze.View:

name String

The name of this type of View. View names may be used to identify particular kinds of Views in code, but more often they simply aid in debugging and comprehensibility of the View tree. Views generated by Meteor have names like "Template.foo" and "if".

parentView View or null

The enclosing View that caused this View to be rendered, if any.

isCreated Boolean

True if this View has been called on to be rendered by Blaze.render or Blaze.toHTML or another View. Once it becomes true, never becomes false again. A "created" View's .parentView has been set to its final value. isCreated is set to true before onViewCreated hooks are called.

isRendered Boolean

True if this View has been rendered to DOM by Blaze.render or by the rendering of an enclosing View. Conversion to HTML by Blaze.toHTML doesn't count. Once true, never becomes false.

isDestroyed Boolean

True if this View has been destroyed, such as by Blaze.remove() or by a reactive update that removes it. A destroyed View's autoruns have been stopped, and its DOM nodes have generally been cleaned of all Meteor reactivity and possibly dismantled.

renderCount Integer

The number of times the View has been rendered, including the current time if the View is in the process of being rendered or re-rendered.

autorun(runFunc)

Like Tracker.autorun, except that the autorun is automatically stopped when the View is destroyed, and the current View is always set when running runFunc. There is no relationship to the View's internal autorun or render cycle. In runFunc, the View is bound to this.

onViewCreated(func)

If the View hasn't been created yet, calls func when the View is created. In func, the View is bound to this.

This hook is the basis for the created template callback.

onViewReady(func)

Calls func when the View is rendered and inserted into the DOM, after waiting for the end of flush time. Does not fire if the View is destroyed at any point before it would fire. May fire multiple times (if the View re-renders). In func, the View is bound to this.

This hook is the basis for the rendered template callback.

onViewDestroyed(func)

If the View hasn't been destroyed yet, calls func when the View is destroyed. A View may be destroyed without ever becoming "ready." In func, the View is bound to this.

This hook is the basis for the destroyed template callback.

firstNode() DOM node

The first node of the View's rendered content. Note that this may be a text node. Requires that the View be rendered. If the View rendered to zero DOM nodes, it may be a placeholder node (comment or text node). The DOM extent of a View consists of the nodes between view.firstNode() and view.lastNode(), inclusive.

lastNode() DOM node

The last node of the View's rendered content.

See firstNode().

template Template

For Views created by invoking templates, the original Template object. For example, Blaze.render(Template.foo).template === Template.foo.

templateInstance() Template instance

For Views created by invoking templates, returns the template instance object for this particular View. For example, in a created callback, this.view.templateInstance() === this.

Template instance objects have fields like data, firstNode, and lastNode which are not reactive and which are also not automatically kept up to date. Calling templateInstance() causes these fields to be updated.

Client
Blaze.currentView
import { Blaze } from 'meteor/blaze' Source

The View corresponding to the current template helper, event handler, callback, or autorun. If there isn't one, null.

The "current view" is used by Template.currentData() and Template.instance() to determine the contextually relevant data context and template instance.

Client
Blaze.getView([element])
import { Blaze } from 'meteor/blaze' Source

Gets either the current View, or the View enclosing the given DOM element.

Arguments

element DOM Element

Optional. If specified, the View enclosing element is returned.

If you don't specify an element, there must be a current View or an error will be thrown. This is in contrast to Blaze.currentView.

Client
Blaze.With(data, contentFunc)
import { Blaze } from 'meteor/blaze' Source

Constructs a View that renders content with a data context.

Arguments

data Object or Function

An object to use as the data context, or a function returning such an object. If a function is provided, it will be reactively re-run.

contentFunc Function

A Function that returns renderable content.

Returns an unrendered View object you can pass to Blaze.render.

Unlike {{#with}} (as used in templates), Blaze.With has no "else" case, and a falsy value for the data context will not prevent the content from rendering.

Client
Blaze.If(conditionFunc, contentFunc, [elseFunc])
import { Blaze } from 'meteor/blaze' Source

Constructs a View that renders content conditionally.

Arguments

conditionFunc Function

A function to reactively re-run. Whether the result is truthy or falsy determines whether contentFunc or elseFunc is shown. An empty array is considered falsy.

contentFunc Function

A Function that returns renderable content.

elseFunc Function

Optional. A Function that returns renderable content. If no elseFunc is supplied, no content is shown in the "else" case.

Returns an unrendered View object you can pass to Blaze.render.

Matches the behavior of {{#if}} in templates.

Client
Blaze.Unless(conditionFunc, contentFunc, [elseFunc])
import { Blaze } from 'meteor/blaze' Source

An inverted Blaze.If.

Arguments

conditionFunc Function

A function to reactively re-run. If the result is falsy, contentFunc is shown, otherwise elseFunc is shown. An empty array is considered falsy.

contentFunc Function

A Function that returns renderable content.

elseFunc Function

Optional. A Function that returns renderable content. If no elseFunc is supplied, no content is shown in the "else" case.

Returns an unrendered View object you can pass to Blaze.render.

Matches the behavior of {{#unless}} in templates.

Client
Blaze.Each(argFunc, contentFunc, [elseFunc])
import { Blaze } from 'meteor/blaze' Source

Constructs a View that renders contentFunc for each item in a sequence.

Arguments

argFunc Function

A function to reactively re-run. The function can return one of two options:

  1. An object with two fields: '_variable' and '_sequence'. Each iterates over '_sequence', it may be a Cursor, an array, null, or undefined. Inside the Each body you will be able to get the current item from the sequence using the name specified in the '_variable' field.

  2. Just a sequence (Cursor, array, null, or undefined) not wrapped into an object. Inside the Each body, the current item will be set as the data context.

contentFunc Function

A Function that returns renderable content.

elseFunc Function

A Function that returns renderable content to display in the case when there are no items in the sequence.

Returns an unrendered View object you can pass to Blaze.render.

Matches the behavior of {{#each}} in templates.

Client
new Blaze.Template([viewName], renderFunction)
import { Blaze } from 'meteor/blaze' Source

Constructor for a Template, which is used to construct Views with particular name and content.

Arguments

viewName String

Optional. A name for Views constructed by this Template. See view.name.

renderFunction Function

A function that returns renderable content. This function is used as the renderFunction for Views constructed by this Template.

Templates defined by the template compiler, such as Template.myTemplate, are objects of type Blaze.Template (aliased as Template).

In addition to methods like events and helpers, documented as part of the Template API, the following fields and methods are present on template objects:

viewName String

Same as the constructor argument.

renderFunction Function

Same as the constructor argument.

constructView()

Constructs and returns an unrendered View object. This method is invoked by Meteor whenever the template is used, such as by Blaze.render or by {{> foo}} where foo resolves to a Template object.

constructView() constructs a View using viewName and renderFunction as constructor arguments, and then configures it as a template View, setting up view.template, view.templateInstance(), event maps, and so on.

Client
Blaze.isTemplate(value)
import { Blaze } from 'meteor/blaze' Source

Returns true if value is a template object like Template.myTemplate.

Arguments

value Any

The value to test.

Renderable Content

A value is renderable content if it is one of the following:

  • A template object like Template.myTemplate
  • An unrendered View object, like the return value of Blaze.With
  • null or undefined

Internally, renderable content includes objects representing HTML tags as well, but these objects are not yet part of the officially-supported, public API.

Timers

Meteor uses global environment variables to keep track of things like the current request's user. To make sure these variables have the right values, you need to use Meteor.setTimeout instead of setTimeout and Meteor.setInterval instead of setInterval.

These functions work just like their native JavaScript equivalents. If you call the native function, you'll get an error stating that Meteor code must always run within a Fiber, and advising to use Meteor.bindEnvironment.

Anywhere
Meteor.setTimeout(func, delay)
import { Meteor } from 'meteor/meteor' Source

Call a function in the future after waiting for a specified delay.

Arguments

func Function

The function to run

delay Number

Number of milliseconds to wait before calling function

Returns a handle that can be used by Meteor.clearTimeout.

Anywhere
Meteor.setInterval(func, delay)
import { Meteor } from 'meteor/meteor' Source

Call a function repeatedly, with a time delay between calls.

Arguments

func Function

The function to run

delay Number

Number of milliseconds to wait between each function call.

Returns a handle that can be used by Meteor.clearInterval.

Anywhere
Meteor.clearTimeout(id)
import { Meteor } from 'meteor/meteor' Source

Cancel a function call scheduled by Meteor.setTimeout.

Arguments

id Number

The handle returned by Meteor.setTimeout

Anywhere
Meteor.clearInterval(id)
import { Meteor } from 'meteor/meteor' Source

Cancel a repeating function call scheduled by Meteor.setInterval.

Arguments

id Number

The handle returned by Meteor.setInterval

Tracker

Meteor has a simple dependency tracking system which allows it to automatically rerun templates and other computations whenever Session variables, database queries, and other data sources change.

Unlike most other systems, you don't have to manually declare these dependencies — it "just works". The mechanism is simple and efficient. When you call a function that supports reactive updates (such as a database query), it automatically saves the current Computation object, if any (representing, for example, the current template being rendered). Later, when the data changes, the function can "invalidate" the Computation, causing it to rerun (rerendering the template).

Applications will find Tracker.autorun useful, while more advanced facilities such as Tracker.Dependency and onInvalidate callbacks are intended primarily for package authors implementing new reactive data sources.

Client
Tracker.autorun(runFunc, [options])
import { Tracker } from 'meteor/tracker' Source

Run a function now and rerun it later whenever its dependencies change. Returns a Computation object that can be used to stop or observe the rerunning.

Arguments

runFunc Function

The function to run. It receives one argument: the Computation object that will be returned.

Options

onError Function

Optional. The function to run when an error happens in the Computation. The only argument it recieves is the Error thrown. Defaults to the error being logged to the console.

Tracker.autorun allows you to run a function that depends on reactive data sources, in such a way that if there are changes to the data later, the function will be rerun.

For example, you can monitor a cursor (which is a reactive data source) and aggregate it into a session variable:

Tracker.autorun(function () {
  var oldest = _.max(Monkeys.find().fetch(), function (monkey) {
    return monkey.age;
  });
  if (oldest)
    Session.set("oldest", oldest.name);
});

Or you can wait for a session variable to have a certain value, and do something the first time it does, calling stop on the computation to prevent further rerunning:

Tracker.autorun(function (c) {
  if (! Session.equals("shouldAlert", true))
    return;

  c.stop();
  alert("Oh no!");
});

The function is invoked immediately, at which point it may alert and stop right away if shouldAlert is already true. If not, the function is run again when shouldAlert becomes true.

A change to a data dependency does not cause an immediate rerun, but rather "invalidates" the computation, causing it to rerun the next time a flush occurs. A flush will occur automatically as soon as the system is idle if there are invalidated computations. You can also use Tracker.flush to cause an immediate flush of all pending reruns.

If you nest calls to Tracker.autorun, then when the outer call stops or reruns, the inner call will stop automatically. Subscriptions and observers are also automatically stopped when used as part of a computation that is rerun, allowing new ones to be established. See Meteor.subscribe for more information about subscriptions and reactivity.

If the initial run of an autorun throws an exception, the computation is automatically stopped and won't be rerun.

Client
Tracker.flush()
import { Tracker } from 'meteor/tracker' Source

Process all reactive updates immediately and ensure that all invalidated computations are rerun.

Normally, when you make changes (like writing to the database), their impact (like updating the DOM) is delayed until the system is idle. This keeps things predictable — you can know that the DOM won't go changing out from under your code as it runs. It's also one of the things that makes Meteor fast.

Tracker.flush forces all of the pending reactive updates to complete. For example, if an event handler changes a Session variable that will cause part of the user interface to rerender, the handler can call flush to perform the rerender immediately and then access the resulting DOM.

An automatic flush occurs whenever the system is idle which performs exactly the same work as Tracker.flush. The flushing process consists of rerunning any invalidated computations. If additional invalidations happen while flushing, they are processed as part of the same flush until there is no more work to be done. Callbacks registered with Tracker.afterFlush are called after processing outstanding invalidations.

It is illegal to call flush from inside a flush or from a running computation.

The Meteor Manual describes the motivation for the flush cycle and the guarantees made by Tracker.flush and Tracker.afterFlush.

Client
Tracker.nonreactive(func)
import { Tracker } from 'meteor/tracker' Source

Run a function without tracking dependencies.

Arguments

func Function

A function to call immediately.

Calls func with Tracker.currentComputation temporarily set to null and returns func's own return value. If func accesses reactive data sources, these data sources will never cause a rerun of the enclosing computation.

Client
Tracker.active
import { Tracker } from 'meteor/tracker' Source

True if there is a current computation, meaning that dependencies on reactive data sources will be tracked and potentially cause the current computation to be rerun.

This value is useful for data source implementations to determine whether they are being accessed reactively or not.

Client
Tracker.currentComputation
import { Tracker } from 'meteor/tracker' Source

The current computation, or null if there isn't one. The current computation is the Tracker.Computation object created by the innermost active call to Tracker.autorun, and it's the computation that gains dependencies when reactive data sources are accessed.

It's very rare to need to access currentComputation directly. The current computation is used implicitly by Tracker.active (which tests whether there is one), dependency.depend() (which registers that it depends on a dependency), and Tracker.onInvalidate (which registers a callback with it).

Client
Tracker.onInvalidate(callback)
import { Tracker } from 'meteor/tracker' Source

Registers a new onInvalidate callback on the current computation (which must exist), to be called immediately when the current computation is invalidated or stopped.

Arguments

callback Function

A callback function that will be invoked as func(c), where c is the computation on which the callback is registered.

See computation.onInvalidate for more details.

Client
Tracker.afterFlush(callback)
import { Tracker } from 'meteor/tracker' Source

Schedules a function to be called during the next flush, or later in the current flush if one is in progress, after all invalidated computations have been rerun. The function will be run once and not on subsequent flushes unless afterFlush is called again.

Arguments

callback Function

A function to call at flush time.

Functions scheduled by multiple calls to afterFlush are guaranteed to run in the order that afterFlush was called. Functions are guaranteed to be called at a time when there are no invalidated computations that need rerunning. This means that if an afterFlush function invalidates a computation, that computation will be rerun before any other afterFlush functions are called.

Tracker.Computation

A Computation object represents code that is repeatedly rerun in response to reactive data changes. Computations don't have return values; they just perform actions, such as rerendering a template on the screen. Computations are created using Tracker.autorun. Use stop to prevent further rerunning of a computation.

Each time a computation runs, it may access various reactive data sources that serve as inputs to the computation, which are called its dependencies. At some future time, one of these dependencies may trigger the computation to be rerun by invalidating it. When this happens, the dependencies are cleared, and the computation is scheduled to be rerun at flush time.

The current computation (Tracker.currentComputation) is the computation that is currently being run or rerun (computed), and the one that gains a dependency when a reactive data source is accessed. Data sources are responsible for tracking these dependencies using Tracker.Dependency objects.

Invalidating a computation sets its invalidated property to true and immediately calls all of the computation's onInvalidate callbacks. When a flush occurs, if the computation has been invalidated and not stopped, then the computation is rerun by setting the invalidated property to false and calling the original function that was passed to Tracker.autorun. A flush will occur when the current code finishes running, or sooner if Tracker.flush is called.

Stopping a computation invalidates it (if it is valid) for the purpose of calling callbacks, but ensures that it will never be rerun.

Example:

// if we're in a computation, then perform some clean-up
// when the current computation is invalidated (rerun or
// stopped)
if (Tracker.active) {
  Tracker.onInvalidate(function () {
    x.destroy();
    y.finalize();
  });
}

Client
computation.stop()

Prevents this computation from rerunning.

Stopping a computation is irreversible and guarantees that it will never be rerun. You can stop a computation at any time, including from the computation's own run function. Stopping a computation that is already stopped has no effect.

Stopping a computation causes its onInvalidate callbacks to run immediately if it is not currently invalidated, as well as its stop callbacks.

Nested computations are stopped automatically when their enclosing computation is rerun.

Client
computation.invalidate()

Invalidates this computation so that it will be rerun.

Invalidating a computation marks it to be rerun at flush time, at which point the computation becomes valid again. It is rare to invalidate a computation manually, because reactive data sources invalidate their calling computations when they change. Reactive data sources in turn perform this invalidation using one or more Tracker.Dependency objects.

Invalidating a computation immediately calls all onInvalidate callbacks registered on it. Invalidating a computation that is currently invalidated or is stopped has no effect. A computation can invalidate itself, but if it continues to do so indefinitely, the result will be an infinite loop.

Client
computation.onInvalidate(callback)

Registers callback to run when this computation is next invalidated, or runs it immediately if the computation is already invalidated. The callback is run exactly once and not upon future invalidations unless onInvalidate is called again after the computation becomes valid again.

Arguments

callback Function

Function to be called on invalidation. Receives one argument, the computation that was invalidated.

onInvalidate registers a one-time callback that either fires immediately or as soon as the computation is next invalidated or stopped. It is used by reactive data sources to clean up resources or break dependencies when a computation is rerun or stopped.

To get a callback after a computation has been recomputed, you can call Tracker.afterFlush from onInvalidate.

Client
computation.onStop(callback)

Registers callback to run when this computation is stopped, or runs it immediately if the computation is already stopped. The callback is run after any onInvalidate callbacks.

Arguments

callback Function

Function to be called on stop. Receives one argument, the computation that was stopped.

Client
computation.stopped

True if this computation has been stopped.

Client
computation.invalidated

True if this computation has been invalidated (and not yet rerun), or if it has been stopped.

This property is initially false. It is set to true by stop() and invalidate(). It is reset to false when the computation is recomputed at flush time.

Client
computation.firstRun

True during the initial run of the computation at the time Tracker.autorun is called, and false on subsequent reruns and at other times.

This property is a convenience to support the common pattern where a computation has logic specific to the first run.

Tracker.Dependency

A Dependency represents an atomic unit of reactive data that a computation might depend on. Reactive data sources such as Session or Minimongo internally create different Dependency objects for different pieces of data, each of which may be depended on by multiple computations. When the data changes, the computations are invalidated.

Dependencies don't store data, they just track the set of computations to invalidate if something changes. Typically, a data value will be accompanied by a Dependency object that tracks the computations that depend on it, as in this example:

var weather = "sunny";
var weatherDep = new Tracker.Dependency;

var getWeather = function () {
  weatherDep.depend()
  return weather;
};

var setWeather = function (w) {
  weather = w;
  // (could add logic here to only call changed()
  // if the new value is different from the old)
  weatherDep.changed();
};

This example implements a weather data source with a simple getter and setter. The getter records that the current computation depends on the weatherDep dependency using depend(), while the setter signals the dependency to invalidate all dependent computations by calling changed().

The reason Dependencies do not store data themselves is that it can be useful to associate multiple Dependencies with the same piece of data. For example, one Dependency might represent the result of a database query, while another might represent just the number of documents in the result. A Dependency could represent whether the weather is sunny or not, or whether the temperature is above freezing. Session.equals is implemented this way for efficiency. When you call Session.equals("weather", "sunny"), the current computation is made to depend on an internal Dependency that does not change if the weather goes from, say, "rainy" to "cloudy".

Conceptually, the only two things a Dependency can do are gain a dependent and change.

A Dependency's dependent computations are always valid (they have invalidated === false). If a dependent is invalidated at any time, either by the Dependency itself or some other way, it is immediately removed.

See the Meteor Manual to learn how to create a reactive data source using Tracker.Dependency.

Client
dependency.changed()

Invalidate all dependent computations immediately and remove them as dependents.

Client
dependency.depend([fromComputation])

Declares that the current computation (or fromComputation if given) depends on dependency. The computation will be invalidated the next time dependency changes.

If there is no current computation and depend() is called with no arguments, it does nothing and returns false.

Returns true if the computation is a new dependent of dependency rather than an existing one.

Arguments

fromComputation Tracker.Computation

An optional computation declared to depend on dependency instead of the current computation.

dep.depend() is used in reactive data source implementations to record the fact that dep is being accessed from the current computation.

Client
dependency.hasDependents()

True if this Dependency has one or more dependent Computations, which would be invalidated if this Dependency were to change.

For reactive data sources that create many internal Dependencies, this function is useful to determine whether a particular Dependency is still tracking any dependency relationships or if it can be cleaned up to save memory.

ReactiveVar

To use ReactiveVar, add the reactive-var package to your project by running in your terminal:

meteor add reactive-var

Client
new ReactiveVar(initialValue, [equalsFunc])
import { ReactiveVar } from 'meteor/reactive-var' Source

Constructor for a ReactiveVar, which represents a single reactive variable.

Arguments

initialValue Any

The initial value to set. equalsFunc is ignored when setting the initial value.

equalsFunc Function

Optional. A function of two arguments, called on the old value and the new value whenever the ReactiveVar is set. If it returns true, no set is performed. If omitted, the default equalsFunc returns true if its arguments are === and are of type number, boolean, string, undefined, or null.

A ReactiveVar holds a single value that can be get and set, such that calling set will invalidate any Computations that called get, according to the usual contract for reactive data sources.

A ReactiveVar is similar to a Session variable, with a few differences:

  • ReactiveVars don't have global names, like the "foo" in Session.get("foo"). Instead, they may be created and used locally, for example attached to a template instance, as in: this.foo.get().

  • ReactiveVars are not automatically migrated across hot code pushes, whereas Session state is.

  • ReactiveVars can hold any value, while Session variables are limited to JSON or EJSON.

An important property of ReactiveVars — which is sometimes a reason for using one — is that setting the value to the same value as before has no effect; it does not trigger any invalidations. So if one autorun sets a ReactiveVar, and another autorun gets the ReactiveVar, a re-run of the first autorun won't necessarily trigger the second. By default, only primitive values are compared this way, while calling set on an argument that is an object (not a primitive) always counts as a change. You can configure this behavior using the equalsFunc argument.

Client
reactiveVar.get()

Returns the current value of the ReactiveVar, establishing a reactive dependency.

Client
reactiveVar.set(newValue)

Sets the current value of the ReactiveVar, invalidating the Computations that called get if newValue is different from the old value.

Arguments

newValue Any

EJSON

EJSON is an extension of JSON to support more types. It supports all JSON-safe types, as well as:

All EJSON serializations are also valid JSON. For example an object with a date and a binary buffer would be serialized in EJSON as:

{
  "d": {"$date": 1358205756553},
  "b": {"$binary": "c3VyZS4="}
}

Meteor supports all built-in EJSON data types in publishers, method arguments and results, Mongo databases, and Session variables.

Anywhere
EJSON.parse(str)
import { EJSON } from 'meteor/ejson' Source

Parse a string into an EJSON value. Throws an error if the string is not valid EJSON.

Arguments

str String

A string to parse into an EJSON value.

Anywhere
EJSON.stringify(val, [options])
import { EJSON } from 'meteor/ejson' Source

Serialize a value to a string.

For EJSON values, the serialization fully represents the value. For non-EJSON values, serializes the same way as JSON.stringify.

Arguments

val EJSON-able Object

A value to stringify.

Options

indent Boolean, Integer, or String

Indents objects and arrays for easy readability. When true, indents by 2 spaces; when an integer, indents by that number of spaces; and when a string, uses the string as the indentation pattern.

canonical Boolean

When true, stringifies keys in an object in sorted order.

Anywhere
EJSON.fromJSONValue(val)
import { EJSON } from 'meteor/ejson' Source

Deserialize an EJSON value from its plain JSON representation.

Arguments

val JSON-compatible Object

A value to deserialize into EJSON.

Anywhere
EJSON.toJSONValue(val)
import { EJSON } from 'meteor/ejson' Source

Serialize an EJSON-compatible value into its plain JSON representation.

Arguments

val EJSON-able Object

A value to serialize to plain JSON.

Anywhere
EJSON.equals(a, b, [options])
import { EJSON } from 'meteor/ejson' Source

Return true if a and b are equal to each other. Return false otherwise. Uses the equals method on a if present, otherwise performs a deep comparison.

Arguments

a EJSON-able Object
b EJSON-able Object

Options

keyOrderSensitive Boolean

Compare in key sensitive order, if supported by the JavaScript implementation. For example, {a: 1, b: 2} is equal to {b: 2, a: 1} only when keyOrderSensitive is false. The default is false.

Anywhere
EJSON.clone(val)
import { EJSON } from 'meteor/ejson' Source

Return a deep copy of val.

Arguments

val EJSON-able Object

A value to copy.

Anywhere
EJSON.newBinary
import { EJSON } from 'meteor/ejson' Source

Allocate a new buffer of binary data that EJSON can serialize.

Arguments

size Number

The number of bytes of binary data to allocate.

Buffers of binary data are represented by Uint8Array instances on JavaScript platforms that support them. On implementations of JavaScript that do not support Uint8Array, binary data buffers are represented by standard arrays containing numbers ranging from 0 to 255, and the $Uint8ArrayPolyfill key set to true.

Anywhere
EJSON.isBinary(x)
import { EJSON } from 'meteor/ejson' Source

Returns true if x is a buffer of binary data, as returned from EJSON.newBinary.

Arguments

x Object

The variable to check.

Anywhere
EJSON.addType(name, factory)
import { EJSON } from 'meteor/ejson' Source

Add a custom datatype to EJSON.

Arguments

name String

A tag for your custom type; must be unique among custom data types defined in your project, and must match the result of your type's typeName method.

factory Function

A function that deserializes a JSON-compatible value into an instance of your type. This should match the serialization performed by your type's toJSONValue method.

When you add a type to EJSON, Meteor will be able to use that type in:

  • publishing objects of your type if you pass them to publish handlers.
  • allowing your type in the return values or arguments to methods.
  • storing your type client-side in Minimongo.
  • allowing your type in Session variables.

Instances of your type must implement typeName and toJSONValue methods, and may implement clone and equals methods if the default implementations are not sufficient.

Anywhere
customType.typeName()

Return the tag used to identify this type. This must match the tag used to register this type with EJSON.addType.

Anywhere
customType.toJSONValue()

Serialize this instance into a JSON-compatible value.

For example, the toJSONValue method for Mongo.ObjectID could be:

function () {
  return this.toHexString();
};

Anywhere
customType.clone()

Return a value r such that this.equals(r) is true, and modifications to r do not affect this and vice versa.

If your type does not have a clone method, EJSON.clone will use toJSONValue and the factory instead.

Anywhere
customType.equals(other)

Return true if other has a value equal to this; false otherwise.

Arguments

other Object

Another object to compare this to.

The equals method should define an equivalence relation. It should have the following properties:

  • Reflexivity - for any instance a: a.equals(a) must be true.
  • Symmetry - for any two instances a and b: a.equals(b) if and only if b.equals(a).
  • Transitivity - for any three instances a, b, and c: a.equals(b) and b.equals(c) implies a.equals(c).

If your type does not have an equals method, EJSON.equals will compare the result of calling toJSONValue instead.

HTTP

HTTP provides an HTTP request API on the client and server. To use these functions, add the HTTP package to your project by running in your terminal:

meteor add http

Anywhere
HTTP.call(method, url, [options], [asyncCallback])
import { HTTP } from 'meteor/http' Source

Perform an outbound HTTP request.

Arguments

method String

The HTTP method to use, such as "GET", "POST", or "HEAD".

url String

The URL to retrieve.

asyncCallback Function

Optional callback. If passed, the method runs asynchronously, instead of synchronously, and calls asyncCallback. On the client, this callback is required.

Options

content String

String to use as the HTTP request body.

data Object

JSON-able object to stringify and use as the HTTP request body. Overwrites content.

query String

Query string to go in the URL. Overwrites any query string in url.

params Object

Dictionary of request parameters to be encoded and placed in the URL (for GETs) or request body (for POSTs). If content or data is specified, params will always be placed in the URL.

auth String

HTTP basic authentication string of the form "username:password"

headers Object

Dictionary of strings, headers to add to the HTTP request.

timeout Number

Maximum time in milliseconds to wait for the request before failing. There is no timeout by default.

followRedirects Boolean

If true, transparently follow HTTP redirects. Cannot be set to false on the client. Default true.

npmRequestOptions Object

On the server, HTTP.call is implemented by using the npm request module. Any options in this object will be passed directly to the request invocation.

beforeSend Function

On the client, this will be called before the request is sent to allow for more direct manipulation of the underlying XMLHttpRequest object, which will be passed as the first argument. If the callback returns false, the request will be not be send.

This function initiates an HTTP request to a remote server.

On the server, this function can be run either synchronously or asynchronously. If the callback is omitted, it runs synchronously and the results are returned once the request completes successfully. If the request was not successful, an error is thrown. This is useful when making server-to-server HTTP API calls from within Meteor methods, as the method can succeed or fail based on the results of the synchronous HTTP call. In this case, consider using this.unblock() to allow other methods on the same connection to run in the mean time. On the client, this function must be used asynchronously by passing a callback.

Both HTTP and HTTPS protocols are supported. The url argument must be an absolute URL including protocol and host name on the server, but may be relative to the current host on the client. The query option replaces the query string of url. Parameters specified in params that are put in the URL are appended to any query string. For example, with a url of "/path?query" and params of {foo:"bar"}, the final URL will be "/path?query&foo=bar".

The params are put in the URL or the request body, depending on the type of request. In the case of request with no bodies, like GET and HEAD, the parameters will always go in the URL. For a POST or other type of request, the parameters will be encoded into the body with a standard x-www-form-urlencoded content type, unless the content or data option is used to specify a body, in which case the parameters will be appended to the URL instead.

When run in asynchronous mode, the callback receives two arguments, error and result. The error argument will contain an Error if the request fails in any way, including a network error, time-out, or an HTTP status code in the 400 or 500 range. In case of a 4xx/5xx HTTP status code, the response property on error matches the contents of the result object. When run in synchronous mode, either result is returned from the function, or error is thrown.

Contents of the result object:

statusCode Number
Numeric HTTP result status code, or null on error.
content String
The body of the HTTP response as a string.
data Object or null
If the response headers indicate JSON content, this contains the body of the document parsed as a JSON object.
headers Object
A dictionary of HTTP headers from the response.

Example server method:

Meteor.methods({checkTwitter: function (userId) {
  check(userId, String);
  this.unblock();
  try {
    var result = HTTP.call("GET", "http://api.twitter.com/xyz",
                           {params: {user: userId}});
    return true;
  } catch (e) {
    // Got a network error, time-out or HTTP error in the 400 or 500 range.
    return false;
  }
}});

Example asynchronous HTTP call:

HTTP.call("POST", "http://api.twitter.com/xyz",
          {data: {some: "json", stuff: 1}},
          function (error, result) {
            if (!error) {
              Session.set("twizzled", true);
            }
          });

Anywhere
HTTP.get(url, [callOptions], [asyncCallback])
import { HTTP } from 'meteor/http' Source

Send an HTTP GET request. Equivalent to calling HTTP.call with "GET" as the first argument.

Arguments

url String

The URL to which the request should be sent.

callOptions Object

Options passed on to HTTP.call.

asyncCallback Function

Callback that is called when the request is completed. Required on the client.

Anywhere
HTTP.post(url, [callOptions], [asyncCallback])
import { HTTP } from 'meteor/http' Source

Send an HTTP POST request. Equivalent to calling HTTP.call with "POST" as the first argument.

Arguments

url String

The URL to which the request should be sent.

callOptions Object

Options passed on to HTTP.call.

asyncCallback Function

Callback that is called when the request is completed. Required on the client.

Anywhere
HTTP.put(url, [callOptions], [asyncCallback])
import { HTTP } from 'meteor/http' Source

Send an HTTP PUT request. Equivalent to calling HTTP.call with "PUT" as the first argument.

Arguments

url String

The URL to which the request should be sent.

callOptions Object

Options passed on to HTTP.call.

asyncCallback Function

Callback that is called when the request is completed. Required on the client.

Anywhere
HTTP.del(url, [callOptions], [asyncCallback])
import { HTTP } from 'meteor/http' Source

Send an HTTP DELETE request. Equivalent to calling HTTP.call with "DELETE" as the first argument. (Named del to avoid conflict with the Javascript keyword delete)

Arguments

url String

The URL to which the request should be sent.

callOptions Object

Options passed on to HTTP.call.

asyncCallback Function

Callback that is called when the request is completed. Required on the client.

Email

The email package allows sending email from a Meteor app. To use it, add the package to your project by running in your terminal:

meteor add email

The server reads from the MAIL_URL environment variable to determine how to send mail. Currently, Meteor supports sending mail over SMTP; the MAIL_URL environment variable should be of the form smtp://USERNAME:PASSWORD@HOST:PORT/.

If MAIL_URL is not set, Email.send outputs the message to standard output instead.

Server
Email.send(options)
import { Email } from 'meteor/email' Source

Send an email. Throws an Error on failure to contact mail server or if mail server returns an error. All fields should match RFC5322 specification.

If the MAIL_URL environment variable is set, actually sends the email. Otherwise, prints the contents of the email to standard out.

Note that this package is based on mailcomposer version 0.1.15, so make sure to refer to the documentation for that version if using the attachments or mailComposer options. Click here to read the mailcomposer 0.1.15 docs.

Options

from String

"From:" address (required)

to, cc, bcc, replyTo String or Array of Strings

"To:", "Cc:", "Bcc:", and "Reply-To:" addresses

subject String

"Subject:" line

text, html String

Mail body (in plain text and/or HTML)

headers Object

Dictionary of custom headers

attachments Array of Objects

Array of attachment objects, as described in the mailcomposer documentation.

mailComposer MailComposer

A MailComposer object representing the message to be sent. Overrides all other options. You can access the mailcomposer npm module at EmailInternals.NpmModules.mailcomposer.module.

You must provide the from option and at least one of to, cc, and bcc; all other options are optional.

Email.send only works on the server. Here is an example of how a client could use a server method call to send an email. (In an actual application, you'd need to be careful to limit the emails that a client could send, to prevent your server from being used as a relay by spammers.)

// In your server code: define a method that the client can call
Meteor.methods({
  sendEmail: function (to, from, subject, text) {
    check([to, from, subject, text], [String]);

    // Let other method calls from the same client start running,
    // without waiting for the email sending to complete.
    this.unblock();

    Email.send({
      to: to,
      from: from,
      subject: subject,
      text: text
    });
  }
});

// In your client code: asynchronously send an email
Meteor.call('sendEmail',
            'alice@example.com',
            'bob@example.com',
            'Hello from Meteor!',
            'This is a test of Email.send.');

Assets

Assets allows server code in a Meteor application to access static server assets, which are located in the private subdirectory of an application's tree. Assets are not processed as source files and are copied directly into your application's bundle.

Server
Assets.getText(assetPath, [asyncCallback])

Retrieve the contents of the static server asset as a UTF8-encoded string.

Arguments

assetPath String

The path of the asset, relative to the application's private subdirectory.

asyncCallback Function

Optional callback, which is called asynchronously with the error or result after the function is complete. If not provided, the function runs synchronously.

Server
Assets.getBinary(assetPath, [asyncCallback])

Retrieve the contents of the static server asset as an EJSON Binary.

Arguments

assetPath String

The path of the asset, relative to the application's private subdirectory.

asyncCallback Function

Optional callback, which is called asynchronously with the error or result after the function is complete. If not provided, the function runs synchronously.

Static server assets are included by placing them in the application's private subdirectory. For example, if an application's private subdirectory includes a directory called nested with a file called data.txt inside it, then server code can read data.txt by running:

var data = Assets.getText('nested/data.txt');

Note: Packages can only access their own assets. If you need to read the assets of a different package, or of the enclosing app, you need to get a reference to that package's Assets object.

Package.js

A package is a directory containing a package.js file, which contains roughly three major sections: a basic description, a package definition, and a test definition. By default, the directory name is the name of the package.

The package.js file below is an example of how to use the packaging API. The rest of this section will explain the specific API commands in greater detail.

/* Information about this package */
Package.describe({
  // Short two-sentence summary.
  summary: "What this does",
  // Version number.
  version: "1.0.0",
  // Optional.  Default is package directory name.
  name: "username:package-name",
  // Optional github URL to your source repository.
  git: "https://github.com/something/something.git",
});

/* This defines your actual package */
Package.onUse(function (api) {
  // If no version is specified for an 'api.use' dependency, use the
  // one defined in Meteor 0.9.0.
  api.versionsFrom('0.9.0');
  // Use Underscore package, but only on the server.
  // Version not specified, so it will be as of Meteor 0.9.0.
  api.use('underscore', 'server');
  // Use iron:router package, version 1.0.0 or newer.
  api.use('iron:router@1.0.0');
  // Give users of this package access to the Templating package.
  api.imply('templating')
  // Export the object 'Email' to packages or apps that use this package.
  api.export('Email', 'server');
  // Specify the source code for the package.
  api.addFiles('email.js', 'server');
});

/* This defines the tests for the package */
Package.onTest(function (api) {
  // Sets up a dependency on this package
  api.use('username:package-name');
  // Allows you to use the 'tinytest' framework
  api.use('tinytest@1.0.0');
  // Specify the source code for the package tests
  api.addFiles('email_tests.js', 'server');
});

/* This lets you use npm packages in your package*/
Npm.depends({
  simplesmtp: "0.3.10",
  "stream-buffers": "0.2.5"});

Build plugins are created with Package.registerBuildPlugin. See the coffeescript package for an example. Build plugins are fully-fledged Meteor programs in their own right and have their own namespace, package dependencies, source files and npm requirements.

You can use local packages to define custom build plugins for your app, with one caveat. In published packages, build plugins are already bundled with their transitive dependencies. So if you want a dependency of a build plugin to be satisfied by a local package, you must use a local copy of the package that defines the plugin (even if you make no changes to that package) so that Meteor will pick up the local dependency.

Package Description

Provide basic package information with Package.describe(options). To publish a package, you must define summary and version.

package.js
Package.describe(options)

Provide basic package information.

Options

summary String

A concise 1-2 sentence description of the package, required for publication.

version String

The (extended) semver version for your package. Additionally, Meteor allows a wrap number: a positive integer that follows the version number. If you are porting another package that uses semver versioning, you may want to use the original version, postfixed with _wrapnumber. For example, 1.2.3_1 or 2.4.5-rc1_4. Wrap numbers sort after the original numbers: 1.2.3 < 1.2.3_1 < 1.2.3_2 < 1.2.4-rc.0. If no version is specified, this field defaults to 0.0.0. If you want to publish your package to the package server, you must specify a version.

name String

Optional name override. By default, the package name comes from the name of its directory.

git String

Optional Git URL to the source repository.

documentation String

Optional Filepath to documentation. Set to 'README.md' by default. Set this to null to submit no documentation.

debugOnly Boolean

A package with this flag set to true will not be bundled into production builds. This is useful for packages meant to be used in development only.

prodOnly Boolean

A package with this flag set to true will ONLY be bundled into production builds.

testOnly Boolean

A package with this flag set to true will ONLY be bundled as part of meteor test.

Package Definition

Define dependencies and expose package methods with the Package.onUse handler. This section lets you define what packages your package depends on, what packages are implied by your package, and what object your package is exported to.

package.js
Package.onUse(func)

Define package dependencies and expose package methods.

Arguments

func Function

A function that takes in the package control api object, which keeps track of dependencies and exports.

package.js
api.versionsFrom(meteorRelease)

Use versions of core packages from a release. Unless provided, all packages will default to the versions released along with meteorRelease. This will save you from having to figure out the exact versions of the core packages you want to use. For example, if the newest release of meteor is METEOR@0.9.0 and it includes jquery@1.0.0, you can write api.versionsFrom('METEOR@0.9.0') in your package, and when you later write api.use('jquery'), it will be equivalent to api.use('jquery@1.0.0'). You may specify an array of multiple releases, in which case the default value for constraints will be the "or" of the versions from each release: api.versionsFrom(['METEOR@0.9.0', 'METEOR@0.9.5']) may cause api.use('jquery') to be interpreted as api.use('jquery@1.0.0 || 2.0.0').

Arguments

meteorRelease String or Array of Strings

Specification of a release: track@version. Just 'version' (e.g. "0.9.0") is sufficient if using the default release track METEOR. Can be an array of specifications.

package.js
api.use(packageNames, [architecture], [options])

Depend on package packagename.

Arguments

packageNames String or Array of Strings

Packages being depended on. Package names may be suffixed with an @version tag.

In general, you must specify a package's version (e.g., 'accounts@1.0.0' to use version 1.0.0 or a higher compatible version (ex: 1.0.1, 1.5.0, etc.) of the accounts package). If you are sourcing core packages from a Meteor release with versionsFrom, you may leave off version names for core packages. You may also specify constraints, such as my:forms@=1.0.0 (this package demands my:forms at 1.0.0 exactly), or my:forms@1.0.0 || =2.0.1 (my:forms at 1.x.y, or exactly 2.0.1).

architecture String or Array of Strings

If you only use the package on the server (or the client), you can pass in the second argument (e.g., 'server', 'client', 'web.browser', 'web.cordova') to specify what architecture the package is used with. You can specify multiple architectures by passing in an array, for example ['web.cordova', 'os.linux'].

Options

weak Boolean

Establish a weak dependency on a package. If package A has a weak dependency on package B, it means that including A in an app does not force B to be included too — but, if B is included or by another package, then B will load before A. You can use this to make packages that optionally integrate with or enhance other packages if those packages are present. When you weakly depend on a package you don't see its exports. You can detect if the possibly-present weakly-depended-on package is there by seeing if Package.foo exists, and get its exports from the same place.

unordered Boolean

It's okay to load this dependency after your package. (In general, dependencies specified by api.use are loaded before your package.) You can use this option to break circular dependencies.

package.js
api.imply(packageNames, [architecture])

Give users of this package access to another package (by passing in the string packagename) or a collection of packages (by passing in an array of strings [packagename1, packagename2]

Arguments

packageNames String or Array of Strings

Name of a package, or array of package names, with an optional @version component for each.

architecture String or Array of Strings

If you only use the package on the server (or the client), you can pass in the second argument (e.g., 'server', 'client', 'web.browser', 'web.cordova') to specify what architecture the package is used with. You can specify multiple architectures by passing in an array, for example ['web.cordova', 'os.linux'].

package.js
api.export(exportedObjects, [architecture], [exportOptions], exportOptions.testOnly)

Export package-level variables in your package. The specified variables (declared without var in the source code) will be available to packages that use your package. If your package sets the debugOnly, prodOnly or testOnly options to true when it calls Package.describe(), then packages that use your package will need to use Package["package-name"].ExportedVariableName to access the value of an exported variable.

Arguments

exportedObjects String or Array of Strings

Name of the object to export, or an array of object names.

architecture String or Array of Strings

If you only want to export the object on the server (or the client), you can pass in the second argument (e.g., 'server', 'client', 'web.browser', 'web.cordova') to specify what architecture the export is used with. You can specify multiple architectures by passing in an array, for example ['web.cordova', 'os.linux'].

exportOptions Object
exportOptions.testOnly Boolean

If true, this symbol will only be exported when running tests for this package.

package.js
api.addFiles(filenames, [architecture], [options])

Specify source code files for your package.

Arguments

filenames String or Array of Strings

Paths to the source files.

architecture String or Array of Strings

If you only want to use the file on the server (or the client), you can pass this argument (e.g., 'server', 'client', 'web.browser', 'web.cordova') to specify what architecture the file is used with. You can specify multiple architectures by passing in an array, for example ['web.cordova', 'os.linux']. By default, the file will be loaded on both server and client.

Options

bare Boolean

If this file is JavaScript code or will be compiled into JavaScript code by a build plugin, don't wrap the resulting file in a closure. Has the same effect as putting a file into the client/compatibility directory in an app.

package.js
api.addAssets(filenames, architecture)

Specify asset files for your package. They can be accessed via the Assets API from the server, or at the URL /packages/username_package-name/file-name from the client, depending on the architecture passed.

Arguments

filenames String or Array of Strings

Paths to the asset files.

architecture String or Array of Strings

Specify where this asset should be available (e.g., 'server', 'client', 'web.browser', 'web.cordova'). You can specify multiple architectures by passing in an array, for example ['web.cordova', 'os.linux'].

Unit Tests

Set up your tests with the Package.onTest handler, which has an interface that's parallel to that of the onUse handler. The tests will need to depend on the package that you have just created. For example, if your package is the email package, you have to call api.use('email') in order to test the package.

If you used meteor create to set up your package, Meteor will create the required scaffolding in package.js, and you'll only need to add unit test code in the _test.js file that was created.

package.js
Package.onTest(func)

Define dependencies and expose package methods for unit tests.

Arguments

func Function

A function that takes in the package control 'api' object, which keeps track of dependencies and exports.

External Packages and Plugins

Meteor packages can include NPM packages and Cordova plugins by using Npm.depends and Cordova.depends in the package.js file.

package.js
Npm.depends(dependencies)

Specify which NPM packages your Meteor package depends on.

Arguments

dependencies Object

An object where the keys are package names and the values are one of:

  1. Version numbers in string form
  2. Http(s) URLs to a git commit by SHA.
  3. Git URLs in the format described here

Https URL example:

Npm.depends({
  moment: "2.8.3",
  async: "https://github.com/caolan/async/archive/71fa2638973dafd8761fa5457c472a312cc820fe.tar.gz"
});

Git URL example:

Npm.depends({
  moment: "2.8.3",
  async: "git+https://github.com/caolan/async#master"
});

Server
Npm.require(name)

Require a package that was specified using Npm.depends().

Arguments

name String

The name of the package to require.

package.js
Cordova.depends(dependencies)

Specify which Cordova / PhoneGap plugins your Meteor package depends on.

Plugins are installed from plugins.cordova.io, so the plugins and versions specified must exist there. Alternatively, the version can be replaced with a GitHub tarball URL as described in the Cordova page of the Meteor wiki on GitHub.

Arguments

dependencies Object

An object where the keys are plugin names and the values are version numbers or GitHub tarball URLs in string form. Example:

Cordova.depends({
  "org.apache.cordova.camera": "0.3.0"
});

Alternatively, with a GitHub URL:

Cordova.depends({
  "org.apache.cordova.camera":
    "https://github.com/apache/cordova-plugin-camera/tarball/d84b875c449d68937520a1b352e09f6d39044fbf"
});

package.js
Package.registerBuildPlugin([options])

Define a build plugin. A build plugin extends the build process for apps and packages that use this package. For example, the coffeescript package uses a build plugin to compile CoffeeScript source files into JavaScript.

Options

name String

A cosmetic name, must be unique in the package.

use String or Array of Strings

Meteor packages that this plugin uses, independent of the packages specified in api.onUse.

sources Array of Strings

The source files that make up the build plugin, independent from api.addFiles.

npmDependencies Object

An object where the keys are NPM package names, and the values are the version numbers of required NPM packages, just like in Npm.depends.

Build Plugin
Plugin.registerSourceHandler(fileExtension, handler)

Inside a build plugin source file specified in Package.registerBuildPlugin, add a handler to compile files with a certain file extension.

Arguments

fileExtension String

The file extension that this plugin should handle, without the first dot. Examples: "coffee", "coffee.md".

handler Function

A function that takes one argument, a CompileStep object.

Documentation for CompileStep is available on the GitHub Wiki.

Mobile Config File

If your Meteor application targets mobile platforms such as iOS or Android, you can configure your app's metadata and build process in a special top-level file called mobile-config.js which is not included in your application and is used only for this configuration.

The code snippet below is an example mobile-config.js file. The rest of this section will explain the specific API commands in greater detail.

// This section sets up some basic app metadata,
// the entire section is optional.
App.info({
  id: 'com.example.matt.uber',
  name: 'über',
  description: 'Get über power in one button click',
  author: 'Matt Development Group',
  email: 'contact@example.com',
  website: 'http://example.com'
});

// Set up resources such as icons and launch screens.
App.icons({
  'iphone': 'icons/icon-60.png',
  'iphone_2x': 'icons/icon-60@2x.png',
  // ... more screen sizes and platforms ...
});

App.launchScreens({
  'iphone': 'splash/Default~iphone.png',
  'iphone_2x': 'splash/Default@2x~iphone.png',
  // ... more screen sizes and platforms ...
});

// Set PhoneGap/Cordova preferences
App.setPreference('BackgroundColor', '0xff0000ff');
App.setPreference('HideKeyboardFormAccessoryBar', true);
App.setPreference('Orientation', 'default');
App.setPreference('Orientation', 'all', 'ios');

// Pass preferences for a particular PhoneGap/Cordova plugin
App.configurePlugin('com.phonegap.plugins.facebookconnect', {
  APP_ID: '1234567890',
  API_KEY: 'supersecretapikey'
});

App.info(options)

Set your mobile app's core configuration information.

Options

id, version, name, description, author, email, website String

Each of the options correspond to a key in the app's core configuration as described in the Cordova documentation.

App.setPreference(name, value, [platform])

Add a preference for your build as described in the Cordova documentation.

Arguments

name String

A preference name supported by Cordova's config.xml.

value String

The value for that preference.

platform String

Optional. A platform name (either ios or android) to add a platform-specific preference.

App.accessRule(pattern, [options])

Set a new access rule based on origin domain for your app. By default your application has a limited list of servers it can contact. Use this method to extend this list.

Default access rules:

  • tel:*, geo:*, mailto:*, sms:*, market:* are allowed and are handled by the system (e.g. opened in the phone app or an email client)
  • http://localhost:* is used to serve the app's assets from.
  • The domain or address of the Meteor server to connect to for DDP and hot code push of new versions.

Read more about domain patterns in Cordova docs.

Starting with Meteor 1.0.4 access rule for all domains and protocols (<access origin="*"/>) is no longer set by default due to certain kind of possible attacks.

Arguments

pattern String

The pattern defining affected domains or URLs.

Options

type String

Possible values:

  • 'intent': Controls which URLs the app is allowed to ask the system to open. (e.g. in the phone app or an email client).
  • 'navigation': Controls which URLs the WebView itself can be navigated to (can also needed for iframes).
  • 'network' or undefined: Controls which network requests (images, XHRs, etc) are allowed to be made.
launchExternal Boolean

(Deprecated, use type: 'intent' instead.)

App.configurePlugin(id, config)

Set the build-time configuration for a Cordova plugin.

Arguments

id String

The identifier of the plugin you want to configure.

config Object

A set of key-value pairs which will be passed at build-time to configure the specified plugin.

App.icons(icons)

Set the icons for your mobile app.

Arguments

icons Object

An Object where the keys are different devices and screen sizes, and values are image paths relative to the project root directory.

Valid key values:

  • iphone_2x (120x120)
  • iphone_3x (180x180)
  • ipad (76x76)
  • ipad_2x (152x152)
  • ipad_pro (167x167)
  • ios_settings (29x29)
  • ios_settings_2x (58x58)
  • ios_settings_3x (87x87)
  • ios_spotlight (40x40)
  • ios_spotlight_2x (80x80)
  • android_mdpi (48x48)
  • android_hdpi (72x72)
  • android_xhdpi (96x96)
  • android_xxhdpi (144x144)
  • android_xxxhdpi (192x192)

App.launchScreens(launchScreens)

Set the launch screen images for your mobile app.

Arguments

launchScreens Object

A dictionary where keys are different devices, screen sizes, and orientations, and the values are image paths relative to the project root directory.

For Android, launch screen images should be special "Nine-patch" image files that specify how they should be stretched. See the Android docs.

Valid key values:

  • iphone_2x (640x960)
  • iphone5 (640x1136)
  • iphone6 (750x1334)
  • iphone6p_portrait (1242x2208)
  • iphone6p_landscape (2208x1242)
  • ipad_portrait (768x1024)
  • ipad_portrait_2x (1536x2048)
  • ipad_landscape (1024x768)
  • ipad_landscape_2x (2048x1536)
  • android_mdpi_portrait (320x470)
  • android_mdpi_landscape (470x320)
  • android_hdpi_portrait (480x640)
  • android_hdpi_landscape (640x480)
  • android_xhdpi_portrait (720x960)
  • android_xhdpi_landscape (960x720)
  • android_xxhdpi_portrait (1080x1440)
  • android_xxhdpi_landscape (1440x1080)

Meteor supports a variety of add-on packages and third party libraries. While you can build great applications using only the Meteor core functionality, optional packages can make development even faster and better.

Packages can be added to a Meteor project with:

meteor add <package_name>

and removed with:

meteor remove <package_name>

Some of the packages that Meteor Development Group maintains include:

appcache

The appcache package stores the static parts of a Meteor application (the client side Javascript, HTML, CSS, and images) in the browser's application cache. To enable caching simply add the appcache package to your project.

  • Once a user has visited a Meteor application for the first time and the application has been cached, on subsequent visits the web page loads faster because the browser can load the application out of the cache without contacting the server first.

  • Hot code pushes are loaded by the browser in the background while the app continues to run. Once the new code has been fully loaded the browser is able to switch over to the new code quickly.

  • The application cache allows the application to be loaded even when the browser doesn't have an Internet connection, and so enables using the app offline.

(Note however that the appcache package by itself doesn't make data available offline: in an application loaded offline, a Meteor Collection will appear to be empty in the client until the Internet becomes available and the browser is able to establish a DDP connection).

To turn AppCache off for specific browsers use:

Meteor.AppCache.config({
  chrome: false,
  firefox: false
});

The supported browsers that can be enabled or disabled include, but are not limited to, android, chrome, chromium, chromeMobileIOS, firefox, ie, mobileSafari and safari.

Browsers limit the amount of data they will put in the application cache, which can vary due to factors such as how much disk space is free. Unfortunately if your application goes over the limit rather than disabling the application cache altogether and running the application online, the browser will instead fail that particular update of the cache, leaving your users running old code.

Thus it's best to keep the size of the cache below 5MB. The appcache package will print a warning on the Meteor server console if the total size of the resources being cached is over 5MB.

If you have files too large to fit in the cache you can disable caching by URL prefix. For example,

Meteor.AppCache.config({onlineOnly: ['/online/']});

causes files in your public/online directory to not be cached, and so they will only be available online. You can then move your large files into that directory and refer to them at the new URL:

<img src="/online/bigimage.jpg">

If you'd prefer not to move your files, you can use the file names themselves as the URL prefix:

Meteor.AppCache.config({
  onlineOnly: [
    '/bigimage.jpg',
    '/largedata.json'
  ]
});

though keep in mind that since the exclusion is by prefix (this is a limitation of the application cache manifest), excluding /largedata.json will also exclude such URLs as /largedata.json.orig and /largedata.json/file1.

For more information about how Meteor interacts with the application cache, see the AppCache page in the Meteor wiki.

accounts-ui

A turn-key user interface for Meteor Accounts.

To add Accounts and a set of login controls to an application, add the accounts-ui package and at least one login provider package: accounts-password, accounts-facebook, accounts-github, accounts-google, accounts-twitter, or accounts-weibo.

Then simply add the {{> loginButtons}} helper to an HTML file. This will place a login widget on the page. If there is only one provider configured and it is an external service, this will add a login/logout button. If you use accounts-password or use multiple external login services, this will add a "Sign in" link which opens a dropdown menu with login options. If you plan to position the login dropdown in the right edge of the screen, use {{> loginButtons align="right"}} in order to get the dropdown to lay itself out without expanding off the edge of the screen.

To configure the behavior of {{> loginButtons}}, use Accounts.ui.config.

accounts-ui also includes modal popup dialogs to handle links from sendResetPasswordEmail, sendVerificationEmail, and sendEnrollmentEmail. These do not have to be manually placed in HTML: they are automatically activated when the URLs are loaded.

If you want to control the look and feel of your accounts system a little more, we recommend reading the useraccounts section of the Meteor Guide.

audit-argument-checks

This package causes Meteor to require that all arguments passed to methods and publish functions are checked. Any method that does not pass each one of its arguments to check will throw an error, which will be logged on the server and which will appear to the client as a 500 Internal server error. This is a simple way to help ensure that your app has complete check coverage.

Methods and publish functions that do not need to validate their arguments can simply run check(arguments, [Match.Any]) to satisfy the audit-argument-checks coverage checker.

coffeescript

CoffeeScript is a little language that compiles into JavaScript. It provides a simple syntax without lots of braces and parentheses. The code compiles one-to-one into the equivalent JS, and there is no interpretation at runtime.

CoffeeScript is supported on both the client and the server. Files ending with .coffee, .litcoffee, or .coffee.md are automatically compiled to JavaScript.

Namespacing and CoffeeScript

Here's how CoffeeScript works with Meteor's namespacing.

  • Per the usual CoffeeScript convention, CoffeeScript variables are file-scoped by default (visible only in the .coffee file where they are defined.)

  • When writing a package, CoffeeScript-defined variables can be exported like any other variable (see Writing Packages). Exporting a variable pulls it up to package scope, meaning that it will be visible to all of the code in your app or package (both .js and .coffee files).

  • Package-scope variables declared in .js files are visible in any .coffee files in the same app or project.

  • There is no way to make a package-scope variable from a .coffee file other than exporting it. We couldn't figure out a way to make this fit naturally inside the CoffeeScript language. If you want to use package-scope variables with CoffeeScript, one way is to make a short .js file that declares all of your package-scope variables. They can then be used and assigned to from .coffee files.

  • If you want to share variables between .coffee files in the same package, and don't want to separately declare them in a .js file, we have an experimental feature that you may like. An object called share is visible in CoffeeScript code and is shared across all .coffee files in the same package. So, you can write share.foo for a value that is shared between all CoffeeScript code in a package, but doesn't escape that package.

Heavy CoffeeScript users, please let us know how this arrangement works for you, whether share is helpful for you, and anything else you'd like to see changed.

ecmascript

This package lets you use new JavaScript language features that are part of the ECMAScript 2015 specification but are not yet supported by all engines or browsers. Unsupported syntax is automatically translated into standard JavaScript that behaves the same way.

This video from the July 2015 Meteor Devshop gives an overview of how the package works, and what it provides.

Usage

The ecmascript package registers a compiler plugin that transpiles ECMAScript 2015+ to ECMAScript 5 (standard JS) in all .js files. By default, this package is pre-installed for all new apps and packages.

To add this package to an existing app, run the following command from your app directory:

meteor add ecmascript

To add the ecmascript package to an existing package, include the statement api.use('ecmascript'); in the Package.onUse callback in your package.js file:

Package.onUse(function (api) {
  api.use('ecmascript');
});

Supported ES2015 Features

Syntax

The ecmascript package uses Babel to compile ES2015 syntax to ES5 syntax. Many but not all ES2015 features can be simulated by Babel, and ecmascript enables most of the features supported by Babel.

Here is a list of the Babel transformers that are currently enabled:

  • es3.propertyLiterals
    Makes it safe to use reserved keywords like catch as unquoted keys in object literals. For example, { catch: 123 } is translated to { "catch": 123 }.

  • es3.memberExpressionLiterals
    Makes it safe to use reserved keywords as property names. For example, object.catch is translated to object["catch"].

  • es6.arrowFunctions
    Provides a shorthand for function expressions. For example, [1, 2, 3].map(x => x + 1) evaluates to [2, 3, 4]. If this is used in the body of the arrow function, it will be automatically bound to the value of this in the enclosing scope.

  • es6.literals
    Adds support for binary and octal numeric literals. For example, 0b111110111 === 503 and 0o767 === 503.

  • es6.templateLiterals
    Enables multi-line strings delimited by backticks instead of quotation marks, with variable interpolation: js var name = "Ben"; var message = `My name is: ${name}`;

  • es6.classes
    Enables class syntax:

    class Base {
    constructor(a, b) {
      this.value = a * b;
    }
    }</p>
    
    <p>class Derived extends Base {
    constructor(a, b) {
      super(a + 1, b + 1);
    }
    }</p>
    
    <p>var d = new Derived(2, 3);
    d.value; // 12
    
  • es6.constants
    Allows defining block-scoped variables that are not allowed to be redefined:

    const GOLDEN_RATIO = (1 + Math.sqrt(5)) / 2;</p>
    
    <p>// This reassignment will be forbidden by the compiler:
    GOLDEN_RATIO = "new value";
    
  • es6.blockScoping
    Enables the let and const keywords as alternatives to var. The key difference is that variables defined using let or const are visible only within the block where they are declared, rather than being visible anywhere in the enclosing function. For example:

    function example(condition) {
    let x = 0;
    if (condition) {
      let x = 1;
      console.log(x);
    } else {
      console.log(x);
      x = 2;
    }
    return x;
    }</p>
    
    <p>example(true); // logs 1, returns 0
    example(false); // logs 0, returns 2
    
  • es6.properties.shorthand
    Allows omitting the value of an object literal property when the desired value is held by a variable that has the same name as the property key. For example, instead of writing { x: x, y: y, z: "asdf" } you can just write { x, y, z: "asdf" }. Methods can also be written without the : function property syntax: js var obj = { oldWay: function (a, b) { ... }, newWay(a, b) { ... } };

  • es6.properties.computed
    Allows object literal properties with dynamically computed keys:

    var counter = 0;
    function getKeyName() {
    return "key" + counter++;
    }</p>
    
    <p>var obj = {
    [getKeyName()]: "zero",
    [getKeyName()]: "one",
    };</p>
    
    <p>obj.key0; // "zero"
    obj.key1; // "one"
    
  • es6.parameters
    Default expressions for function parameters, evaluated whenever the parameter is undefined, ...rest parameters for capturing remaining arguments without using the arguments object:

    function add(a = 0, ...rest) {
    rest.forEach(n => a += n);
    return a;
    }</p>
    
    <p>add(); // 0
    add(1, 2, 3); // 6
    
  • es6.spread
    Allows an array of arguments to be interpolated into a list of arguments to a function call, new expression, or array literal, without using Function.prototype.apply: js add(1, ...[2, 3, 4], 5); // 15 new Node("name", ...children); [1, ...[2, 3, 4], 5]; // [1, 2, 3, 4, 5]

  • es6.forOf
    Provides an easy way to iterate over the elements of a collection: js let sum = 0; for (var x of [1, 2, 3]) { sum += x; } x; // 6

  • es6.destructuring
    Destructuring is the technique of using an array or object pattern on the left-hand side of an assignment or declaration, in place of the usual variable or parameter, so that certain sub-properties of the value on the right-hand side will be bound to identifiers that appear within the pattern. Perhaps the simplest example is swapping two variables without using a temporary variable: js [a, b] = [b, a]; Extracting a specific property from an object: js let { username: name } = user; // is equivalent to let name = user.username; Instead of taking a single opaque options parameter, a function can use an object destructuring pattern to name the expected options:

    function run({ command, args, callback }) { ... }</p>
    
    <p>run({
    command: "git",
    args: ["status", "."],
    callback(error, status) { ... },
    unused: "whatever"
    });
    
  • es7.objectRestSpread
    Supports catch-all ...rest properties in object literal declarations and assignments: js let { x, y, ...rest } = { x: 1, y: 2, a: 3, b: 4 }; x; // 1 y; // 2 rest; // { a: 3, b: 4 } Also enables ...spread properties in object literal expressions: js let n = { x, y, ...rest }; n; // { x: 1, y: 2, a: 3, b: 4 }

  • es7.trailingFunctionCommas
    Allows the final parameter of a function to be followed by a comma, provided that parameter is not a ...rest parameter.

  • flow
    Permits the use of Flow type annotations. These annotations are simply stripped from the code, so they have no effect on the code's behavior, but you can run the flow tool over your code to check the types if desired.

Polyfills

The ECMAScript 2015 standard library has grown to include new APIs and data structures, some of which can be implemented ("polyfilled") using JavaScript that runs in all engines and browsers today. Here are three new constructors that are guaranteed to be available when the ecmascript package is installed:

  • Promise
    A Promise allows its owner to wait for a value that might not be available yet. See this tutorial for more details about the API and motivation. The Meteor Promise implementation is especially useful because it runs all callback functions in recycled Fibers, so you can use any Meteor API, including those that yield (e.g. HTTP.get, Meteor.call, or MongoCollection), and you never have to call Meteor.bindEnvironment.

  • Map
    An associative key-value data structure where the keys can be any JavaScript value (not just strings). Lookup and insertion take constant time.

  • Set
    A collection of unique JavaScript values of any type. Lookup and insertion take constant time.

  • Symbol
    An implementation of the global Symbols namespace that enables a number of other ES2015 features, such as for-of loops and Symbol.iterator methods: [1,2,3][Symbol.iterator]().

  • Polyfills for the following Object-related methods:

    • Object.assign
    • Object.is
    • Object.setPrototypeOf
    • Object.prototype.toString (fixes @@toStringTag support)

    Complete reference here.

  • Polyfills for the following String-related methods:

    • String.fromCodePoint
    • String.raw
    • String.prototype.includes
    • String.prototype.startsWith
    • String.prototype.endsWith
    • String.prototype.repeat
    • String.prototype.codePointAt
    • String.prototype.trim

    Complete reference here.

  • Polyfills for the following Array-related methods:

    • Array.from
    • Array.of
    • Array.prototype.copyWithin
    • Array.prototype.fill
    • Array.prototype.find
    • Array.prototype.findIndex

    Complete reference here.

  • Polyfills for the following Function-related properties:

    • Function.prototype.name (fixes IE9+)
    • Function.prototype[Symbol.hasInstance] (fixes IE9+)

    Complete reference here.

jquery

jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development.

The jquery package adds the jQuery library to the client JavaScript bundle. It has no effect on the server.

In addition to the jquery package, Meteor provides several jQuery plugins as separate packages. These include:

less

LESS extends CSS with dynamic behavior such as variables, mixins, operations and functions. It allows for more compact stylesheets and helps reduce code duplication in CSS files.

With the less package installed, .less files in your application are automatically compiled to CSS and the results are included in the client CSS bundle.

If you want to @import a file, give it the extension .import.less to prevent Meteor from processing it independently.

markdown

This package lets you use Markdown in your templates. It's easy: just put your markdown inside {{#markdown}} ... {{/markdown}} tags. You can still use all of the usual Meteor template features inside a Markdown block, such as {{#each}}, and you still get reactivity.

Example:

{{#markdown}}I am using __markdown__.{{/markdown}}

outputs

<p>I am using <strong>markdown</strong>.</p>

modules

Though Meteor 1.2 introduced support for many new ECMAScript 2015 features, one of the most notable omissions was ES2015 import and export syntax. Meteor 1.3 fills that gap with a fully standards-compliant module system that works on both the client and the server, solves multiple long-standing problems for Meteor applications (such as controlling file load order), and yet maintains full backwards compatibility with existing Meteor code. This document explains the usage and key features of the new module system.

Enabling modules

We think you’re going to love the new module system, and that's why it will be installed by default for all new apps and packages. Nevertheless, the modules package is totally optional, and it will be up to you to add it to existing apps and/or packages.

For apps, this is as easy as meteor add modules, or (even better) meteor add ecmascript, since the ecmascript package implies the modules package.

For packages, you can enable modules by adding api.use("modules") to the Package.onUse or Package.onTest sections of your package.js file.

Now, you might be wondering what good the modules package is without the ecmascript package, since ecmascript enables import and export syntax. By itself, the modules package provides the CommonJS require and exports primitives that may be familiar if you’ve ever written Node code, and the ecmascript package simply compiles import and export statements to CommonJS. The require and export primitives also allow Node modules to run within Meteor application code without modification. Furthermore, keeping modules separate allows us to use require and exports in places where using ecmascript is tricky, such as the implementation of the ecmascript package itself.

While the modules package is useful by itself, we very much encourage using the ecmascript package (and thus import and export) instead of using require and exports directly. If you need convincing, here’s a presentation that explains the differences: http://benjamn.github.io/empirenode-2015

Basic syntax

Although there are a number of different variations of import and export syntax, this section describes the essential forms that everyone should know.

First, you can export any named declaration on the same line where it was declared:

// exporter.js
export var a = ...;
export let b = ...;
export const c = ...;
export function d() {...}
export function* e() {...}
export class F {...}

These declarations make the variables a, b, c (and so on) available not only within the scope of the exporter.js module, but also to other modules that import from exporter.js.

If you prefer, you can export variables by name, rather than prefixing their declarations with the export keyword:

// exporter.js
function g() {...}
let h = g();

// at the end of the file
export {g, h};

All of these exports are named, which means other modules can import them using those names:

// importer.js
import {a, c, F, h} from "./exporter";
new F(a, c).method(h);

If you’d rather use different names, you’ll be glad to know export and import statements can rename their arguments:

// exporter.js
export {g as x};
g(); // same as calling y() in importer.js
// importer.js
import {x as y} from "./exporter";
y(); // same as calling g() in exporter.js

As with CommonJS module.exports, it is possible to define a single default export:

// exporter.js
export default any.arbitrary(expression);

This default export may then be imported without curly braces, using any name the importing module chooses:

// importer.js
import Value from "./exporter";
// Value is identical to the exported expression

Unlike CommonJS module.exports, the use of default exports does not prevent the simultaneous use of named exports. Here is how you can combine them:

// importer.js
import Value, {a, F} from "./exporter";

In fact, the default export is conceptually just another named export whose name happens to be "default":

// importer.js
import {default as Value, a, F} from "./exporter";

These examples should get you started with import and export syntax. For further reading, here is a very detailed explanation by Axel Rauschmayer of every variation of import and export syntax.

Modular application structure

Before the release of Meteor 1.3, the only way to share values between files in an application was to assign them to global variables or communicate through shared variables like Session (variables which, while not technically global, sure do feel syntactically identical to global variables). With the introduction of modules, one module can refer precisely to the exports of any other specific module, so global variables are no longer necessary.

If you are familiar with modules in Node, you might expect modules not to be evaluated until the first time you import them. However, because earlier versions of Meteor evaluated all of your code when the application started, and we care about backwards compatibility, eager evaluation is still the default behavior.

If you would like a module to be evaluated lazily (in other words: on demand, the first time you import it, just like Node does it), then you should put that module in an imports/ directory (anywhere in your app, not just the root directory), and include that directory when you import the module: import {stuff} from "./imports/lazy". Note: files contained by node_modules/ directories will also be evaluated lazily (more on that below).

Lazy evaluation will very likely become the default behavior in a future version of Meteor, but if you want to embrace it as fully as possible in the meantime, we recommend putting all your modules inside either client/imports/ or server/imports/ directories, with just a single entry point for each architecture: client/main.js and server/main.js. The main.js files will be evaluated eagerly, giving your application a chance to import modules from the imports/ directories.

Modular package structure

If you are a package author, in addition to putting api.use("modules") or api.use("ecmascript") in the Package.onUse section of your package.js file, you can also use a new API called api.mainModule to specify the main entry point for your package:

Package.describe({
  name: "my-modular-package"
});

Npm.depends({
  moment: "2.10.6"
});

Package.onUse(function (api) {
  api.use("modules");
  api.mainModule("server.js", "server");
  api.mainModule("client.js", "client");
  api.export("Foo");
});

Now server.js and client.js can import other files from the package source directory, even if those files have not been added using the api.addFiles function.

When you use api.mainModule, the exports of the main module are exposed globally as Package["my-modular-package"], along with any symbols exported by api.export, and thus become available to any code that imports the package. In other words, the main module gets to decide what value of Foo will be exported by api.export, as well as providing other properties that can be explicitly imported from the package:

// In an application that uses my-modular-package:
import {Foo as ExplicitFoo, bar} from "meteor/my-modular-package";
console.log(Foo); // Auto-imported because of api.export.
console.log(ExplicitFoo); // Explicitly imported, but identical to Foo.
console.log(bar); // Exported by server.js or client.js, but not auto-imported.

Note that the import is from "meteor/my-modular-package", not from "my-modular-package". Meteor package identifier strings must include the prefix meteor/... to disambiguate them from npm packages.

Finally, since this package is using the new modules package, and the package Npm.depends on the "moment" npm package, modules within the package can import moment from "moment" on both the client and the server. This is great news, because previous versions of Meteor allowed npm imports only on the server, via Npm.require.

Local node_modules

Before Meteor 1.3, the contents of node_modules directories in Meteor application code were completely ignored. When you enable modules, those useless node_modules directories suddenly become infinitely more useful:

meteor create modular-app
cd modular-app
mkdir node_modules
npm install moment
echo 'import moment from "moment";' >> modular-app.js
echo 'console.log(moment().calendar());' >> modular-app.js
meteor

When you run this app, the moment library will be imported on both the client and the server, and both consoles will log output similar to: Today at 7:51 PM. Our hope is that the possibility of installing Node modules directly within an app will reduce the need for npm wrapper packages such as https://atmospherejs.com/momentjs/moment.

A version of the npm command comes bundled with every Meteor installation, and (as of Meteor 1.3) it's quite easy to use: meteor npm ... is synonymous with npm ..., so meteor npm install moment will work in the example above. (Likewise, if you don't have a version of node installed, or you want to be sure you're using the exact same version of node that Meteor uses, meteor node ... is a convenient shortcut.) That said, you can use any version of npm that you happen to have available. Meteor's module system only cares about the files installed by npm, not the details of how npm installs those files.

File load order

Before Meteor 1.3, the order in which application files were evaluated was dictated by a set of rules described in the Structuring Your Application section of the docs (see File Load Order subheading). These rules could become frustrating when one file depended on a variable defined by another file, particularly when the first file was evaluated after the second file.

Thanks to modules, any load-order dependency you might imagine can be resolved by adding an import statement. So if a.js loads before b.js because of their file names, but a.js needs something defined by b.js, then a.js can simply import that value from b.js:

// a.js
import {bThing} from "./b";
console.log(bThing, "in a.js");
// b.js
export var bThing = "a thing defined in b.js";
console.log(bThing, "in b.js");

Sometimes a module doesn’t actually need to import anything from another module, but you still want to be sure the other module gets evaluated first. In such situations, you can use an even simpler import syntax:

// c.js
import "./a";
console.log("in c.js");

No matter which of these modules is imported first, the order of the console.log calls will always be:

console.log(bThing, "in b.js");
console.log(bThing, "in a.js");
console.log("in c.js");

oauth-encryption

Encrypts sensitive login secrets stored in the database such as a login service's application secret key and users' access tokens.

Generating a Key

The encryption key is 16 bytes, encoded in base64.

To generate a key:

$ ~/.meteor/tools/latest/bin/node -e 'console.log(require("crypto").randomBytes(16).toString("base64"))'

Using oauth-encryption with accounts

On the server only, use the oauthSecretKey option to Accounts.config:

Accounts.config({oauthSecretKey: "onsqJ+1e4iGFlV0nhZYobg=="});

This call to Accounts.config should be made at load time (place at the top level of your source file), not called from inside of a Meteor.startup block.

To avoid storing the secret key in your application's source code, you can use Meteor.settings:

Accounts.config({oauthSecretKey: Meteor.settings.oauthSecretKey});

Migrating unencrypted user tokens

This example for Twitter shows how existing unencrypted user tokens can be encrypted. The query finds user documents which have a Twitter access token but not the algorithm field which is created when the token is encrypted. The relevant fields in the service data are then encrypted.

Meteor.users.find({ $and: [
    { 'services.twitter.accessToken': {$exists: true} },
    { 'services.twitter.accessToken.algorithm': {$exists: false} }
  ] }).
forEach(function (userDoc) {
  var set = {};
  _.each(['accessToken', 'accessTokenSecret', 'refreshToken'], function (field) {
    var plaintext = userDoc.services.twitter[field];
    if (!_.isString(plaintext))
      return;
    set['services.twitter.' + field] = OAuthEncryption.seal(
      userDoc.services.twitter[field],
      userDoc._id
    );
  });
  Meteor.users.update(userDoc._id, {$set: set});
});

Using oauth-encryption without accounts

If you're using the oauth packages directly instead of through the Meteor accounts packages, you can load the OAuth encryption key directly using OAuthEncryption.loadKey:

OAuthEncryption.loadKey("onsqJ+1e4iGFlV0nhZYobg==");

If you call retrieveCredential (such as Twitter.retrieveCredential) as part of your process, you'll find when using oauth-encryption that the sensitive service data fields will be encrypted.

You can decrypt them using OAuth.openSecrets:

var credentials = Twitter.retrieveCredential(token);
var serviceData = OAuth.openSecrets(credentials.serviceData);

Using oauth-encryption on Windows

This package depends on npm-node-aes-gcm, which requires you to have OpenSSL installed on your system to run. To install OpenSSL on Windows, use one of the binaries on this page. Don't forget to install the Visual Studio 2008 redistributables if you don't have them yet.

random

The random package provides several functions for generating random numbers. It uses a cryptographically strong pseudorandom number generator when possible, but falls back to a weaker random number generator when cryptographically strong randomness is not available (on older browsers or on servers that don't have enough entropy to seed the cryptographically strong generator).

Random.id([n])

Returns a unique identifier, such as "Jjwjg6gouWLXhMGKW", that is likely to be unique in the whole world. The optional argument n specifies the length of the identifier in characters and defaults to 17.

Random.secret([n])

Returns a random string of printable characters with 6 bits of entropy per character. The optional argument n specifies the length of the secret string and defaults to 43 characters, or 256 bits of entropy. Use Random.secret for security-critical secrets that are intended for machine, rather than human, consumption.

Random.fraction()

Returns a number between 0 and 1, like Math.random.

Random.choice(arrayOrString)

Returns a random element of the given array or string.

Random.hexString(n)

Returns a random string of n hexadecimal digits.

spacebars

Spacebars is a Meteor template language inspired by Handlebars. It shares some of the spirit and syntax of Handlebars, but it has been tailored to produce reactive Meteor templates when compiled.

Getting Started

A Spacebars template consists of HTML interspersed with template tags, which are delimited by {{ and }} (two curly braces).

<template name="myPage">
  <h1>{{pageTitle}}</h1>

  {{> nav}}

  {{#each posts}}
    <div class="post">
      <h3>{{title}}</h3>
      <div class="post-content">
        {{{content}}}
      </div>
    </div>
  {{/each}}
</template>

As illustrated by the above example, there are four major types of template tags:

  • {{pageTitle}} - Double-braced template tags are used to insert a string of text. The text is automatically made safe. It may contain any characters (like <) and will never produce HTML tags.

  • {{> nav}} - Inclusion template tags are used to insert another template by name.

  • {{#each}} - Block template tags are notable for having a block of content. The block tags #if, #each, #with, and #unless are built in, and it is also possible define custom ones. Some block tags, like #each and #with, establish a new data context for evaluating their contents. In the above example, {{title}} and {{content}} most likely refer to properties of the current post (though they could also refer to template helpers).

  • {{{content}}} - Triple-braced template tags are used to insert raw HTML. Be careful with these! It's your job to make sure the HTML is safe, either by generating it yourself or sanitizing it if it came from a user input.

Reactivity Model

Spacebars templates update reactively at a fine-grained level in response to changing data.

Each template tag's DOM is updated automatically when it evaluates to a new value, while avoiding unnecessary re-rendering as much as possible. For example, a double-braced tag replace its text node when its text value changes. An #if re-renders its contents only when the condition changes from truthy to falsy or vice versa.

Identifiers and Paths

A Spacebars identifier is either a JavaScript identifier name or any string enclosed in square brackets ([ and ]). There are also the special identifiers this (or equivalently, .) and ... Brackets are required to use one of the following as the first element of a path: else, this, true, false, and null. Brackets are not required around JavaScript keywords and reserved words like var and for.

A Spacebars path is a series of one or more identifiers separated by either . or /, such as foo, foo.bar, this.name, ../title, or foo.[0] (numeric indices must be enclosed in brackets).

Name Resolution

The first identifier in a path is resolved in one of two ways:

  • Indexing the current data context. The identifier foo refers to the foo property of the current data context object.

  • As a template helper. The identifier foo refers to a helper function (or constant value) that is accessible from the current template.

Template helpers take priority over properties of the data context.

If a path starts with .., then the enclosing data context is used instead of the current one. The enclosing data context might be the one outside the current #each, #with, or template inclusion.

Path Evaluation

When evaluating a path, identifiers after the first are used to index into the object so far, like JavaScript's .. However, an error is never thrown when trying to index into a non-object or an undefined value.

In addition, Spacebars will call functions for you, so {{foo.bar}} may be taken to mean foo().bar, foo.bar(), or foo().bar() as appropriate.

Helper Arguments

An argument to a helper can be any path or identifier, or a string, boolean, or number literal, or null.

Double-braced and triple-braced template tags take any number of positional and keyword arguments:

{{frob a b c verily=true}}

calls:

frob(a, b, c, Spacebars.kw({verily: true}))

Spacebars.kw constructs an object that is instanceof Spacebars.kw and whose .hash property is equal to its argument.

The helper's implementation can access the current data context as this.

Inclusion and Block Arguments

Inclusion tags ({{> foo}}) and block tags ({{#foo}}) take a single data argument, or no argument. Any other form of arguments will be interpreted as an object specification or a nested helper:

  • Object specification: If there are only keyword arguments, as in {{#with x=1 y=2}} or {{> prettyBox color=red}}, the keyword arguments will be assembled into a data object with properties named after the keywords.

  • Nested Helper: If there is a positional argument followed by other (positional or keyword arguments), the first argument is called on the others using the normal helper argument calling convention.

Template Tag Placement Limitations

Unlike purely string-based template systems, Spacebars is HTML-aware and designed to update the DOM automatically. As a result, you can't use a template tag to insert strings of HTML that don't stand on their own, such as a lone HTML start tag or end tag, or that can't be easily modified, such as the name of an HTML element.

There are three main locations in the HTML where template tags are allowed:

  • At element level (i.e. anywhere an HTML tag could go)
  • In an attribute value
  • In a start tag in place of an attribute name/value pair

The behavior of a template tag is affected by where it is located in the HTML, and not all tags are allowed at all locations.

Double-braced Tags

A double-braced tag at element level or in an attribute value typically evalutes to a string. If it evalutes to something else, the value will be cast to a string, unless the value is null, undefined, or false, which results in nothing being displayed.

Values returned from helpers must be pure text, not HTML. (That is, strings should have <, not &lt;.) Spacebars will perform any necessary escaping if a template is rendered to HTML.

SafeString

If a double-braced tag at element level evalutes to an object created with Spacebars.SafeString("<span>Some HTML</span>"), the HTML is inserted at the current location. The code that calls SafeString is asserting that this HTML is safe to insert.

In Attribute Values

A double-braced tag may be part of, or all of, an HTML attribute value:

<input type="checkbox" class="checky {{moreClasses}}" checked={{isChecked}}>

An attribute value that consists entirely of template tags that return null, undefined, or false is considered absent; otherwise, the attribute is considered present, even if its value is empty.

Dynamic Attributes

A double-braced tag can be used in an HTML start tag to specify an arbitrary set of attributes:

<div {{attrs}}>...</div>

<input type=checkbox {{isChecked}}>

The tag must evaluate to an object that serves as a dictionary of attribute name and value strings. For convenience, the value may also be a string or null. An empty string or null expands to {}. A non-empty string must be an attribute name, and expands to an attribute with an empty value; for example, "checked" expands to {checked: ""} (which, as far as HTML is concerned, means the checkbox is checked).

To summarize:

Return Value Equivalent HTML
"" or null or {}
"checked" or {checked: ""} checked
{checked: "", 'class': "foo"} checked class=foo
"checked class=foo" ERROR, string is not an attribute name

You can combine multiple dynamic attributes tags with other attributes:

<div id=foo class={{myClass}} {{attrs1}} {{attrs2}}>...</div>

Attributes from dynamic attribute tags are combined from left to right, after normal attributes, with later attribute values overwriting previous ones. Multiple values for the same attribute are not merged in any way, so if attrs1 specifies a value for the class attribute, it will overwrite {{myClass}}. As always, Spacebars takes care of recalculating the element's attributes if any of myClass, attrs1, or attrs2 changes reactively.

Triple-braced Tags

Triple-braced tags are used to insert raw HTML into a template:

<div class="snippet">
  {{{snippetBody}}}
</div>

The inserted HTML must consist of balanced HTML tags. You can't, for example, insert "</div><div>" to close an existing div and open a new one.

This template tag cannot be used in attributes or in an HTML start tag.

Inclusion Tags

An inclusion tag takes the form {{> templateName}} or {{> templateName dataObj}}. Other argument forms are syntactic sugar for constructing a data object (see Inclusion and Block Arguments).

An inclusion tag inserts an instantiation of the given template at the current location. If there is an argument, it becomes the data context, much as if the following code were used:

{{#with dataObj}}
  {{> templateName}}
{{/with}}

Instead of simply naming a template, an inclusion tag can also specify a path that evalutes to a template object, or to a function that returns a template object.

Note that the above two points interact in a way that can be surprising! If foo is a template helper function that returns another template, then {{>foo bar}} will first push bar onto the data context stack then call foo(), due to the way this line is expanded as shown above. You will need to use Template.parentData(1) to access the original context. This differs from regular helper calls like {{foo bar}}, in which bar is passed as a parameter rather than pushed onto the data context stack.

Function Returning a Template

If an inclusion tag resolves to a function, the function must return a template object or null. The function is reactively re-run, and if its return value changes, the template will be replaced.

Block Tags

Block tags invoke built-in directives or custom block helpers, passing a block of template content that may be instantiated once, more than once, or not at all by the directive or helper.

{{#block}}
  <p>Hello</p>
{{/block}}

Block tags may also specify "else" content, separated from the main content by the special template tag {{else}}.

A block tag's content must consist of HTML with balanced tags.

Block tags can be used inside attribute values:

<div class="{{#if done}}done{{else}}notdone{{/if}}">
  ...
</div>

If/Unless

An #if template tag renders either its main content or its "else" content, depending on the value of its data argument. Any falsy JavaScript value (including null, undefined, 0, "", and false) is considered false, as well as the empty array, while any other value is considered true.

{{#if something}}
  <p>It's true</p>
{{else}}
  <p>It's false</p>
{{/if}}

#unless is just #if with the condition inverted.

With

A #with template tag establishes a new data context object for its contents. The properties of the data context object are where Spacebars looks when resolving template tag names.

{{#with employee}}
  <div>Name: {{name}}</div>
  <div>Age: {{age}}</div>
{{/with}}

We can take advantage of the object specification form of a block tag to define an object with properties we name:

{{#with x=1 y=2}}
  {{{getHTMLForPoint this}}}
{{/with}}

If the argument to #with is falsy (by the same rules as for #if), the content is not rendered. An "else" block may be provided, which will be rendered instead.

If the argument to #with is a string or other non-object value, it may be promoted to a JavaScript wrapper object (also known as a boxed value) when passed to helpers, because JavaScript traditionally only allows an object for this. Use String(this) to get an unboxed string value or Number(this) to get an unboxed number value.

Each

An #each template tag takes a sequence argument and inserts its content for each item in the sequence, setting the data context to the value of that item:

<ul>
{{#each people}}
  <li>{{name}}</li>
{{/each}}
</ul>

The newer variant of #each doesn't change the data context but introduces a new variable that can be used in the body to refer to the current item:

<ul>
{{#each person in people}}
  <li>{{person.name}}</li>
{{/each}}
</ul>

The argument is typically a Meteor cursor (the result of collection.find(), for example), but it may also be a plain JavaScript array, null, or undefined.

An "else" section may be provided, which is used (with no new data context) if there are zero items in the sequence at any time.

You can use a special variable @index in the body of #each to get the 0-based index of the currently rendered value in the sequence.

Reactivity Model for Each

When the argument to #each changes, the DOM is always updated to reflect the new sequence, but it's sometimes significant exactly how that is achieved. When the argument is a Meteor live cursor, the #each has access to fine-grained updates to the sequence -- add, remove, move, and change callbacks -- and the items are all documents identified by unique ids. As long as the cursor itself remains constant (i.e. the query doesn't change), it is very easy to reason about how the DOM will be updated as the contents of the cursor change. The rendered content for each document persists as long as the document is in the cursor, and when documents are re-ordered, the DOM is re-ordered.

Things are more complicated if the argument to the #each reactively changes between different cursor objects, or between arrays of plain JavaScript objects that may not be identified clearly. The implementation of #each tries to be intelligent without doing too much expensive work. Specifically, it tries to identify items between the old and new array or cursor with the following strategy:

  1. For objects with an _id field, use that field as the identification key
  2. For objects with no _id field, use the array index as the identification key. In this case, appends are fast but prepends are slower.
  3. For numbers or strings, use their value as the identification key.

In case of duplicate identification keys, all duplicates after the first are replaced with random ones. Using objects with unique _id fields is the way to get full control over the identity of rendered elements.

Let

The #let tag creates a new alias variable for a given expression. While it doesn't change the data context, it allows to refer to an expression (helper, data context, another variable) with a short-hand within the template:

{{#let name=person.bio.firstName color=generateColor}}
  <div>{{name}} gets a {{color}} card!</div>
{{/let}}

Variables introduced this way take precedence over names of templates, global helpers, fields of the current data context and previously introduced variables with the same name.

Custom Block Helpers

To define your own block helper, simply declare a template, and then invoke it using {{#someTemplate}} (block) instead of {{> someTemplate}} (inclusion) syntax.

When a template is invoked as a block helper, it can use {{> Template.contentBlock}} and {{> Template.elseBlock}} to include the block content it was passed.

Here is a simple block helper that wraps its content in a div:

<template name="note">
  <div class="note">
    {{> Template.contentBlock}}
  </div>
</template>

You would invoke it as:

{{#note}}
  Any content here
{{/note}}

Here is an example of implementing #unless in terms of #if (ignoring for the moment that unless is a built-in directive):

<template name="unless">
  {{#if this}}
    {{> Template.elseBlock}}
  {{else}}
    {{> Template.contentBlock}}
  {{/if}}
</template>

Note that the argument to #unless (the condition) becomes the data context in the unless template and is accessed via this. However, it would not work very well if this data context was visible to Template.contentBlock, which is supplied by the user of unless.

Therefore, when you include {{> Template.contentBlock}}, Spacebars hides the data context of the calling template, and any data contexts established in the template by #each and #with. They are not visible to the content block, even via ... Put another way, it's as if the {{> Template.contentBlock}} inclusion occurred at the location where {{#unless}} was invoked, as far as the data context stack is concerned.

You can pass an argument to {{> Template.contentBlock}} or {{> Template.elseBlock}} to invoke it with a data context of your choice. You can also use {{#if Template.contentBlock}} to see if the current template was invoked as a block helper rather than an inclusion.

Comment Tags

Comment template tags begin with {{! and can contain any characters except for }}. Comments are removed upon compilation and never appear in the compiled template code or the generated HTML.

{{! Start of a section}}
<div class="section">
  ...
</div>

Comment tags also come in a "block comment" form. Block comments may contain {{ and }}:

{{!-- This is a block comment.
We can write {{foo}} and it doesn't matter.
{{#with x}}This code is commented out.{{/with}}
--}}

Comment tags can be used wherever other template tags are allowed.

Nested sub-expressions

Sometimes an argument to a helper call is best expressed as a return value of some other expression. For this and other cases, one can use parentheses to express the evaluation order of nested expressions.

{{capitalize (getSummary post)}}

In this example, the result of the getSummary helper call will be passed to the capitalize helper.

Sub-expressions can be used to calculate key-word arguments, too:

{{> tmpl arg=(helper post)}}

HTML Dialect

Spacebars templates are written in standard HTML extended with additional syntax (i.e. template tags).

Spacebars validates your HTML as it goes and will throw a compile-time error if you violate basic HTML syntax in a way that prevents it from determining the structure of your code.

Spacebars is not lenient about malformed markup the way a web browser is. While the latest HTML spec standardizes how browsers should recover from parse errors, these cases are still not valid HTML. For example, a browser may recover from a bare < that does not begin a well-formed HTML tag, while Spacebars will not. However, gone are the restrictions of the XHTML days; attribute values do not have to quoted, and tags are not case-sensitive, for example.

You must close all HTML tags except the ones specified to have no end tag, like BR, HR, IMG and INPUT. You can write these tags as <br> or equivalently <br/>.

The HTML spec allows omitting some additional end tags, such as P and LI, but Spacebars doesn't currently support this.

Top-level Elements in a .html file

Technically speaking, the <template> element is not part of the Spacebars language. A foo.html template file in Meteor consists of one or more of the following elements:

  • <template name="myName"> - The <template> element contains a Spacebars template (as defined in the rest of this file) which will be compiled to the Template.myName component.

  • <head> - Static HTML that will be inserted into the <head> element of the default HTML boilerplate page. Cannot contain template tags. If <head> is used multiple times (perhaps in different files), the contents of all of the <head> elements are concatenated.

  • <body> - A template that will be inserted into the <body> of the main page. It will be compiled to the Template.body component. If <body> is used multiple times (perhaps in different files), the contents of all of the <body> elements are concatenated.

Escaping Curly Braces

To insert a literal {{, {{{, or any number of curly braces, put a vertical bar after it. So {{| will show up as {{, {{{| will show up as {{{, and so on.

underscore

Underscore is a utility-belt library for JavaScript that provides support for functional programming. It is invaluable for writing clear, concise JavaScript in a functional style.

The underscore package defines the _ namespace on both the client and the server.

Currently, underscore is included in all projects, as the Meteor core depends on it. _ is available in the global namespace on both the client and the server even if you do not include this package. However if you do use underscore in your application, you should still add the package as we will remove the default underscore in the future.

We have slightly modified the way Underscore differentiates between objects and arrays in collection functions. The original Underscore logic is to treat any object with a numeric length property as an array (which helps it work properly on NodeLists). In Meteor's version of Underscore, objects with a numeric length property are treated as objects if they have no prototype (specifically, if x.constructor === Object.

webapp

The webapp package is what lets your Meteor app serve content to a web browser. It is included in the meteor-base set of packages that is automatically added when you run meteor create. You can easily build a Meteor app without it - for example if you wanted to make a command-line tool that still used the Meteor package system and DDP.

This package also allows you to add handlers for HTTP requests. This lets other services access your app's data through an HTTP API, allowing it to easily interoperate with tools and frameworks that don't yet support DDP.

webapp exposes the connect API for handling requests through WebApp.connectHandlers. Here's an example that will let you handle a specific URL:

// Listen to incoming HTTP requests, can only be used on the server
WebApp.connectHandlers.use("/hello", function(req, res, next) {
  res.writeHead(200);
  res.end("Hello world from: " + Meteor.release);
});

WebApp.connectHandlers.use([path], handler) has two arguments:

path - an optional path field. This handler will only be called on paths that match this string. The match has to border on a / or a .. For example, /hello will match /hello/world and /hello.world, but not /hello_world.

handler - this is a function that takes three arguments:

  • req - a Node.js IncomingMessage object with some extra properties. This argument can be used to get information about the incoming request.
  • res - a Node.js ServerResponse object. Use this to write data that should be sent in response to the request, and call res.end() when you are done.
  • next - a function. Calling this function will pass on the handling of this request to the next relevant handler.

Command line

The following are some of the more commonly used commands in the meteor command-line tool. This is just an overview and does not mention every command or every option to every command; for more details, use the meteor help command.

meteor help

Get help on meteor command line usage. Running meteor help by itself will list the common meteor commands. Running meteor help command will print detailed help about the command.

meteor run

Run a meteor development server in the current project. Searches upward from the current directory for the root directory of a Meteor project. Whenever you change any of the application's source files, the changes are automatically detected and applied to the running application.

You can use the application by pointing your web browser at localhost:3000. No Internet connection is required.

This is the default command. Simply running meteor is the same as meteor run.

To pass additional options to Node.js use the NODE_OPTIONS environment variable. For example: NODE_OPTIONS='--debug' or NODE_OPTIONS='--debug-brk'

Run meteor help run to see the full list of options.

meteor debug

Run the project, but suspend the server process for debugging.

The server process will be suspended just before the first statement of server code that would normally execute. In order to continue execution of server code, use either the web-based Node Inspector or the command-line debugger (further instructions will be printed in the console).

Breakpoints can be set using the debugger keyword, or through the web UI of Node Inspector ("Sources" tab).

The server process debugger will listen for incoming connections from debugging clients, such as node-inspector, on port 5858 by default. To specify a different port use the --debug-port <port> option.

The same debugging functionality can be achieved by adding the --debug-port <port> option to other meteor tool commands, such as meteor run and meteor test-packages.

meteor create name

Create a new Meteor project. By default, makes a subdirectory named name and copies in the template app. You can pass an absolute or relative path.

You can use the --package option, to create a new package. If used in an existing app, this command will create a package in the packages directory.

meteor login / logout

Log in and out of your account using Meteor's authentication system.

You can pass METEOR_SESSION_FILE=token.json before meteor login to generate a login session token so you don't have to share your login credentials with third-party service providers. You can revoke the token at any time from your accounts settings page.

Once you have your account you can log in and log out from the command line, and check your username with meteor whoami.

meteor deploy site

Deploy the project in your current directory to Galaxy.

You can deploy in debug mode by passing --debug. This will leave your source code readable by your favorite in-browser debugger, just like it is in local development mode.

To delete an application you've deployed, specify the --delete option along with the site.

You can add information specific to a particular deployment of your application by using the --settings option. The argument to --settings is a file containing any JSON string. The object in your settings file will appear on the server side of your application in Meteor.settings.

Settings are persistent. When you redeploy your app, the old value will be preserved unless you explicitly pass new settings using the --settings option. To unset Meteor.settings, pass an empty settings file.

meteor update

Attempts to bring you to the latest version of Meteor, and then to upgrade your packages to their latest versions. By default, update will not break compatibility.

For example, let's say packages A and B both depend on version 1.1.0 of package X. If a new version of A depends on X@2.0.0, but there is no new version of package B, running meteor update will not update A, because doing so will break package B.

You can pass in the flag --packages-only to update only the packages, and not the release itself. Similarly, you can pass in names of packages (meteor update foo:kittens baz:cats) to only update specific packages.

Every project is pinned to a specific release of Meteor. You can temporarily try using your package with another release by passing the --release option to any command; meteor update changes the pinned release.

Sometimes, Meteor will ask you to run meteor update --patch. Patch releases are special releases that contain only very minor changes (usually crucial bug fixes) from previous releases. We highly recommend that you always run update --patch when prompted.

You may also pass the --release flag to act as an override to update to a specific release. This is an override: if it cannot find compatible versions of packages, it will log a warning, but perform the update anyway. This will only change your package versions if necessary.

meteor add package

Add packages to your Meteor project. By convention, names of community packages include the name of the maintainer. For example: meteor add iron:router. You can add multiple packages with one command.

Optionally, adds version constraints. Running meteor add package@1.1.0 will add the package at version 1.1.0 or higher (but not 2.0.0 or higher). If you want to use version 1.1.0 exactly, use meteor add package@=1.1.0. You can also 'or' constraints together: for example, meteor add 'package@=1.0.0 || =2.0.1' means either 1.0.0 (exactly) or 2.0.1 (exactly).

To remove a version constraint for a specific package, run meteor add again without specifying a version. For example above, to stop using version 1.1.0 exactly, run meteor add package.

meteor remove package

Removes a package previously added to your Meteor project. For a list of the packages that your application is currently using, run meteor list.

This removes the package entirely. To continue using the package, but remove its version constraint, use meteor add.

Meteor does not downgrade transitive dependencies unless it's necessary. This means that if running meteor add A upgrades A's parent package X to a new version, your project will continue to use X at the new version even after you run meteor remove A.

meteor list

Lists all the packages that you have added to your project. For each package, lists the version that you are using. Lets you know if a newer version of that package is available.

meteor add-platform platform

Adds platforms to your Meteor project. You can add multiple platforms with one command. Once a platform has been added, you can use 'meteor run platform' to run on the platform, and meteor build to build the Meteor project for every added platform.

meteor remove-platform platform

Removes a platform previously added to your Meteor project. For a list of the platforms that your application is currently using, see meteor list-platforms.

meteor list-platforms

Lists all of the platforms that have been explicitly added to your project.

meteor mongo

Open a MongoDB shell on your local development database, so that you can view or manipulate it directly.

For now, you must already have your application running locally with meteor run. This will be easier in the future.

meteor reset

Reset the current project to a fresh state. Removes the local mongo database.

This deletes your data! Make sure you do not have any information you care about in your local mongo database by running meteor mongo. From the mongo shell, use show collections and db.collection.find() to inspect your data.

For now, you can not run this while a development server is running. Quit all running meteor applications before running this.

meteor build

Package this project up for deployment. The output is a directory with several build artifacts:

  • a tarball that includes everything necessary to run the application server (see the README in the tarball for details)
  • an unsigned apk bundle and a project source if Android is targetted as a mobile platform
  • a directory with an Xcode project source if iOS is targetted as a mobile platform

You can use the application server bundle to host a Meteor application on your own server, instead of deploying to Galaxy. You will have to deal with logging, monitoring, backups, load-balancing, etc, all of which we handle for you if you use Galaxy.

The unsigned apk bundle and the outputted Xcode project can be used to deploy your mobile apps to Android Play Store and Apple App Store.

By default, your application is bundled for your current architecture. This may cause difficulties if your app contains binary code due to, for example, npm packages. You can try to override that behavior with the --architecture flag.

meteor lint

Run through the whole build process for the app and run all linters the app uses. Outputs all build errors or linting warnings to the standard output.

meteor search

Searches for Meteor packages and releases, whose names contain the specified regular expression.

meteor show

Shows more information about a specific package or release: name, summary, the usernames of its maintainers, and, if specified, its homepage and git URL.

meteor publish

Publishes your package. To publish, you must cd into the package directory, log in with your Meteor Developer Account and run meteor publish. By convention, published package names must begin with the maintainer's Meteor Developer Account username and a colon, like so: iron:router.

To publish a package for the first time, use meteor publish --create.

Sometimes packages may contain binary code specific to an architecture (for example, they may use an npm package). In that case, running publish will only upload the build to the architecture that you were using to publish it. You can use publish-for-arch to upload a build to a different architecture from a different machine.

meteor publish-for-arch

Publishes a build of an existing package version from a different architecture.

Some packages contain code specific to an architecture. Running publish by itself, will upload the build to the architecture that you were using to publish. You need to run publish-for-arch from a different architecture to upload a different build.

For example, let's say you published name:cool-binary-blob from a Mac. If you want people to be able to use cool-binary-blob from Linux, you should log into a Linux machine and then run meteor publish-for-arch name:cool-binary-blob@version. It will notice that you are on a linux machine, and that there is no Linux-compatible build for your package and publish one.

Currently, the supported architectures for Meteor are 32-bit Linux, 64-bit Linux and Mac OS. Galaxy's servers run 64-bit Linux.

meteor publish-release

Publishes a release of Meteor. Takes in a JSON configuration file.

Meteor releases are divided into tracks. While only MDG members can publish to the default Meteor track, anyone can create a track of their own and publish to it. Running meteor update without specifying the --release option will not cause the user to switch tracks.

To publish to a release track for the first time, use the --create-track flag.

The JSON configuration file must contain the name of the release track (track), the release version (version), various metadata, the packages specified by the release as mapped to versions (packages), and the package & version of the Meteor command-line tool (tool). Note that this means that forks of the meteor tool can be published as packages and people can use them by switching to a corresponding release. For more information, run meteor help publish-release.

meteor test-packages

Test Meteor packages, either by name, or by directory. Not specifying an argument will run tests for all local packages. The results are displayed in an app that runs at localhost:3000 by default. If you need to, you can pass the --settings and --port arguments.

meteor admin

Catch-all for miscellaneous commands that require authorization to use.

Some example uses of meteor admin include adding and removing package maintainers and setting a homepage for a package. It also includes various helpful functions for managing a Meteor release. Run meteor help admin for more information.

meteor shell

When meteor shell is executed in an application directory where a server is already running, it connects to the server and starts an interactive shell for evaluating server-side code.

Multiple shells can be attached to the same server. If no server is currently available, meteor shell will keep trying to connect until it succeeds.

Exiting the shell does not terminate the server. If the server restarts because a change was made in server code, or a fatal exception was encountered, the shell will restart along with the server. This behavior can be simulated by typing .reload in the shell.

The shell supports tab completion for global variables like Meteor, Mongo, and Package. Try typing Meteor.is and then pressing tab.

The shell maintains a persistent history across sessions. Previously-run commands can be accessed by pressing the up arrow.

doc_Meteor
2016-05-29 17:26:00
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