(PECL event >= 1.2.6-beta)
  	
    
      
      Dispatch pending events
    
    
      
      public void  EventBase::dispatch ( void )
    
    
    
    Wait for events to become active, and run their callbacks. The same as EventBase::loop() with no flags set.
Returns: 
     Returns TRUE on success. Otherwise FALSE. 
Do NOT destroy the EventBase object as long as resources of the associated Event objects are not released. Otherwise, it will lead to unpredictable results!
See also: 
     
      
                  
    		
    		
    		
    		
    		
            		
    		
    		
    	 
          
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