ListView#stickyHeaderIndices

iosstickyHeaderIndices [number] An array of child indices determining which children get docked to the top of the screen when scrolling. For example, passing stickyHeaderIndices={[0]} will cause the first child to be fixed to the top of the scroll view. This property is not supported in conjunction with horizontal={true}.

AppRegistry.unmountApplicationComponentAtRootTag()

static unmountApplicationComponentAtRootTag(rootTag)

Switch#thumbTintColor

iosthumbTintColor color Color of the foreground switch grip.

NavigatorIOS#resetTo()

resetTo(route: { component: Function; title: string; passProps?: Object; backButtonTitle?: string; backButtonIcon?: Object; leftButtonTitle?: string; leftButtonIcon?: Object; onLeftButtonPress?: Function; rightButtonTitle?: string; rightButtonIcon?: Object; onRightButtonPress?: Function; wrapperStyle?: any; }) Replaces the top item and popToTop

RefreshControl#size

androidsize enum(RefreshLayoutConsts.SIZE.DEFAULT, RefreshLayoutConsts.SIZE.LARGE) Size of the refresh indicator, see RefreshControl.SIZE.

DrawerLayoutAndroid#drawerPosition

drawerPosition enum(DrawerConsts.DrawerPosition.Left, DrawerConsts.DrawerPosition.Right) Specifies the side of the screen from which the drawer will slide in.

Navigator#resetTo()

resetTo(route) Navigate to a new scene and reset route stack.

TabBarIOS.Item#icon

icon Image.propTypes.source A custom icon for the tab. It is ignored when a system icon is defined.

ToolbarAndroid#onActionSelected

onActionSelected function Callback that is called when an action is selected. The only argument that is passed to the callback is the position of the action in the actions array.

Gesture Responder System

Gesture recognition on mobile devices is much more complicated than web. A touch can go through several phases as the app determines what the user's intention is. For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping. This can even change during the duration of a touch. There can also be multiple simultaneous touches. The touch responder system is needed to allow components to negotiate these touch interactions without any additional knowledge about