d3.easeSinIn()

d3.easeSinIn(t) Sinusoidal easing; returns sin(t).

band.bandwidth()

band.bandwidth() Returns the width of each band.

d3.shuffle()

d3.shuffle(array[, lo[, hi]]) Randomizes the order of the specified array using the Fisher–Yates shuffle.

d3.values()

d3.values(object) Returns an array containing the property values of the specified object (an associative array). The order of the returned array is undefined.

project.invert()

project.invert(x, y) The inverse of project.

transform.invert()

transform.invert(point) Returns the inverse transformation of the specified point which is a two-element array of numbers [x, y]. The returned point is equal to [(x - tx) / k, (y - ty) / k].

d3.interpolateTransformSvg()

d3.interpolateTransformSvg(a, b) Returns an interpolator between the two 2D SVG transforms represented by a and b. Each transform is decomposed to a standard representation of translate, rotate, x-skew and scale; these component transformations are then interpolated. This behavior is standardized by CSS: see matrix decomposition for animation.

d3.stackOrderNone()

d3.stackOrderNone(series) Returns the given series order [0, 1, … n - 1] where n is the number of elements in series. Thus, the stack order is given by the key accessor.

d3.schemeYlGn

d3.interpolateYlGn(t) d3.schemeYlGn Given a number t in the range [0,1], returns the corresponding color from the “YlGn” sequential color scheme represented as an RGB string.

simulation.alphaMin()

simulation.alphaMin([min]) If min is specified, sets the minimum alpha to the specified number in the range [0,1] and returns this simulation. If min is not specified, returns the current minimum alpha value, which defaults to 0.001. The simulation’s internal timer stops when the current alpha is less than the minimum alpha. The default alpha decay rate of ~0.0228 corresponds to 300 iterations.