love.visible

love.visible Available since LÖVE 0.9.0 This callback is not supported in earlier versions. Callback function triggered when window is minimized/hidden or unminimized by the user. Function Synopsis love.visible( visible ) Arguments boolean visible True if the window is visible, false if it isn't. Returns Nothing. Example function love.visible(v) print(v and "Window is visible!" or "Window is not visible!"); end See Also love

Body:isFrozen

Body:isFrozen Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the frozen status of the body. A body becomes frozen when it goes outside the world boundary. A frozen body is no longer changed by World:update. Function Synopsis status = Body:isFrozen( ) Arguments None. Returns boolean status The frozen status of the body. See Also Body

Body:applyTorque

Body:applyTorque Apply torque to a body. Torque is like a force that will change the angular velocity (spin) of a body. The effect will depend on the rotational inertia a body has. Function Synopsis Body:applyTorque( torque ) Arguments number torque The torque to apply. Returns Nothing. See Also Body

ParticleSystem:pause

ParticleSystem:pause Pauses the particle emitter. Function Synopsis ParticleSystem:pause( ) Arguments None. Returns Nothing. See Also ParticleSystem

love.audio.setDistanceModel

love.audio.setDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the distance attenuation model. Function Synopsis love.audio.setDistanceModel( model ) Arguments DistanceModel model The new distance model. Returns Nothing. See Also love.audio

love.audio.play

love.audio.play Plays the specified Source. Function Synopsis love.audio.play( source ) Arguments Source source The Source to play. Returns Nothing. See Also love.audio Source:play

love.graphics.getStencilTest

love.graphics.getStencilTest Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the current stencil test configuration. When stencil testing is enabled, the geometry of everything that is drawn afterward will be clipped / stencilled out based on a comparison between the arguments of this function and the stencil value of each pixel that the geometry touches. The stencil values of pixels are affected via love.graphics.stencil. Each Canvas has its own per-p

Contact:isTouching

Contact:isTouching Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns whether the two colliding fixtures are touching each other. Function Synopsis touching = Contact:isTouching( ) Arguments None. Returns boolean touching True if they touch or false if not. See Also Contact

love.graphics.newMesh

love.graphics.newMesh Available since LÖVE 0.9.0 This function is not supported in earlier versions. Creates a new Mesh. Use Mesh:setTexture if the Mesh should be textured with an Image or Canvas when it's drawn. This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! Function Available since LÖVE 0.10.0 This variant is not supported in earlier ve

Data:getString

Data:getString Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the full Data as a string. Function Synopsis data = Data:getString( ) Arguments None. Returns string data The raw data. See Also Data