love.audio.setDistanceModel

love.audio.setDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the distance attenuation model. Function Synopsis love.audio.setDistanceModel( model ) Arguments DistanceModel model The new distance model. Returns Nothing. See Also love.audio

love.audio.play

love.audio.play Plays the specified Source. Function Synopsis love.audio.play( source ) Arguments Source source The Source to play. Returns Nothing. See Also love.audio Source:play

love.math.newRandomGenerator

love.math.newRandomGenerator Available since LÖVE 0.9.0 This function is not supported in earlier versions. Creates a new RandomGenerator object which is completely independent of other RandomGenerator objects and random functions. Function Synopsis rng = love.math.newRandomGenerator( ) Arguments None Returns RandomGenerator rng The new Random Number Generator object. Function Synopsis rng = love.math.newRandomGenerator( seed ) Arguments number seed The initial seed number to use for

Body:setType

Body:setType Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new body type. Function Synopsis Body:setType( type ) Arguments BodyType type The new type. Returns Nothing. See Also Body Body:getType

love.graphics.getStencilTest

love.graphics.getStencilTest Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the current stencil test configuration. When stencil testing is enabled, the geometry of everything that is drawn afterward will be clipped / stencilled out based on a comparison between the arguments of this function and the stencil value of each pixel that the geometry touches. The stencil values of pixels are affected via love.graphics.stencil. Each Canvas has its own per-p

Contact:isTouching

Contact:isTouching Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns whether the two colliding fixtures are touching each other. Function Synopsis touching = Contact:isTouching( ) Arguments None. Returns boolean touching True if they touch or false if not. See Also Contact

love.graphics.newMesh

love.graphics.newMesh Available since LÖVE 0.9.0 This function is not supported in earlier versions. Creates a new Mesh. Use Mesh:setTexture if the Mesh should be textured with an Image or Canvas when it's drawn. This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! Function Available since LÖVE 0.10.0 This variant is not supported in earlier ve

Data:getString

Data:getString Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the full Data as a string. Function Synopsis data = Data:getString( ) Arguments None. Returns string data The raw data. See Also Data

SpriteBatch:unlock

SpriteBatch:unlock This has been changed to SpriteBatch:unbind

World:setAllowSleep

World:setAllowSleep Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Set the sleep behaviour of the world. A sleeping body is much more efficient to simulate than when awake. If sleeping is allowed, any body that has come to rest will sleep. Function Synopsis World:setAllowSleep( permission ) Arguments boolean permission Permission for any body to sleep. Returns Nothing. See Also World