Source:getPitch

Source:getPitch Gets the current pitch of the Source. Function Synopsis pitch = Source:getPitch( ) Arguments None. Returns number pitch The pitch, where 1.0 is normal. See Also Source

(File):seek

(File):seek Seek to a position in a file Function Synopsis success = File:seek( pos ) Arguments number pos The position to seek to Returns boolean success Whether the operation was successful See Also File

love.graphics.stencil

love.graphics.stencil Available since LÖVE 0.10.0 Together with love.graphics.setStencilTest, it has replaced love.graphics.setStencil. Draws geometry as a stencil. The geometry drawn by the supplied function sets invisible stencil values of pixels, instead of setting pixel colors. The stencil values of pixels can act like a mask / stencil - love.graphics.setStencilTest can be used afterward to determine how further rendering is affected by the stencil values in each pixel. Each Canvas ha

RevoluteJoint:isLimitsEnabled

RevoluteJoint:isLimitsEnabled Removed in LÖVE 0.9.0 It has been renamed to RevoluteJoint:hasLimitsEnabled. Checks whether limits are enabled. Function Synopsis enabled = RevoluteJoint:isLimitsEnabled( ) Arguments None. Returns boolean enabled True if enabled, false otherwise. See Also RevoluteJoint

PrismaticJoint:getUpperLimit

PrismaticJoint:getUpperLimit Gets the upper limit. Function Synopsis upper = PrismaticJoint:getUpperLimit( ) Arguments None. Returns number upper The upper limit, usually in meters. See Also PrismaticJoint

love.graphics.newShader

love.graphics.newShader Available since LÖVE 0.9.0 It has been renamed from love.graphics.newPixelEffect. This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! Creates a new Shader object for hardware-accelerated vertex and pixel effects. A Shader contains either vertex shader code, pixel shader code, or both. Shaders are small programs which are ru

Source:play

Source:play Available since LÖVE 0.7.0 This function is not supported in earlier versions. Starts playing the Source. Function Available since LÖVE 0.9.1 This variant is not supported in earlier versions. Synopsis success = Source:play() Arguments None. Returns boolean success Whether the Source was able to successfully start playing. Function Removed in LÖVE 0.9.1 This variant is not supported in that and later versions. Synopsis Source:play() Arguments None. Returns Nothing.

ParticleSystem:update

ParticleSystem:update Updates the particle system; moving, creating and killing particles. Function Synopsis ParticleSystem:update( dt ) Arguments number dt The time (seconds) since last frame. Returns Nothing. See Also ParticleSystem

SoundData:getSampleRate

SoundData:getSampleRate Returns the sample rate of the SoundData. Function Synopsis rate = SoundData:getSampleRate( ) Arguments None. Returns number rate Number of samples per second. See Also SoundData

WheelJoint:setSpringDampingRatio

WheelJoint:setSpringDampingRatio Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new damping ratio. Function Synopsis WheelJoint:setSpringDampingRatio( ratio ) Arguments number ratio The new damping ratio. Returns Nothing. See Also WheelJoint WheelJoint:getSpringDampingRatio