RevoluteJoint:getJointSpeed

RevoluteJoint:getJointSpeed Get the current joint angle speed. Function Synopsis s = RevoluteJoint:getJointSpeed( ) Arguments None. Returns number s Joint angle speed in radians/second. See Also RevoluteJoint

love.graphics.pop

love.graphics.pop Pops the current coordinate transformation from the transformation stack. This function is always used to reverse a previous push operation. It returns the current transformation state to what it was before the last preceding push. Function Synopsis love.graphics.pop() Arguments None Returns Nothing. Examples Draw two lines of text, one scaled and one normal, using love.graphics.scale. We use love.graphics.pop to return to normal render scale, after having used love.graphi

enet.host:channel limit

enet.host:channel limit Sets the maximum number of channels allowed. If it is 0 then the system maximum allowable value is used. Function Synopsis host:channel_limit(limit) Arguments number limit The maximum number of channels allowed. Returns Nothing. See Also lua-enet enet.host

love.joystick.open

love.joystick.open Removed in LÖVE 0.9.0 This function is not supported in that and later versions. Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened. NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later. Function Synopsis open = love.joystick.op

love.window.getPosition

love.window.getPosition Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the position of the window on the screen. The window position is in the coordinate space of the display it is currently in. Function Synopsis x, y, display = love.window.getPosition( ) Arguments None. Returns number x The x-coordinate of the window's position. number y The y-coordinate of the window's position. number display The index of the display that the window is in. See

love.graphics.shear

love.graphics.shear Available since LÖVE 0.8.0 This function is not supported in earlier versions. Shears the coordinate system. In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in 0.10.0. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing. Function Synopsis love.graphics.shear( kx, ky ) Arguments number kx The shear factor on the x-axis. number ky The shear factor on the y-axis. Returns Nothing. Exa

DistanceJoint:setDamping

DistanceJoint:setDamping Removed in LÖVE 0.8.0 It has been replaced with DistanceJoint:setDampingRatio. Sets the damping ratio. Function Synopsis DistanceJoint:setDamping( ratio ) Arguments number ratio The damping ratio. Returns Nothing. See Also DistanceJoint

love.window.isOpen

love.window.isOpen Available since LÖVE 0.10.0 This function has been renamed from love.window.isCreated. Checks if the window is open. Function Synopsis open = love.window.isOpen( ) Arguments None. Returns boolean open True if the window is open, false otherwise. See Also love.window love.window.isCreated

Contact:getPositions

Contact:getPositions Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns the contact points of the two colliding fixtures. There can be one or two points. Function Synopsis x1, y1, x2, y2 = Contact:getPositions( ) Arguments None. Returns number x1 The x coordinate of the first contact point. number y1 The y coordinate of the first contact point. number x2 The x coordinate of the second contact point. number y2 The y coordinate of the second contact p

love.graphics.translate

love.graphics.translate Translates the coordinate system in two dimensions. When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy. Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome. This change lasts until love.draw() exits or else a love.graphics.pop reverts to a previous love.graphics.push. Translating using whole nu