love.graphics.setScissor

love.graphics.setScissor Sets or disables scissor. The scissor limits the drawing area to a specified rectangle. This affects all graphics calls, including love.graphics.clear. The dimensions of the scissor is unaffected by graphical transformations (translate, scale, ...). Function Limits the drawing area to a specified rectangle. Synopsis love.graphics.setScissor( x, y, width, height ) Arguments number x x coordinate of upper left corner. number y y coordinate of upper left corner. numb

love.graphics.setDefaultImageFilter

love.graphics.setDefaultImageFilter Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 It has been renamed to love.graphics.setDefaultFilter. Sets the default scaling filters. Function Synopsis love.graphics.setDefaultImageFilter( min, mag ) Arguments FilterMode min Filter mode used when scaling the image down. FilterMode mag Filter mode used when scaling the image up. Returns Nothing. Notes This function does not apply retroactively to loaded images. See Also love.graphics love

love.joystick.getNumBalls

love.joystick.getNumBalls Removed in LÖVE 0.9.0 This function is not supported in that and later versions. Returns the number of balls on the joystick. Function Synopsis balls = love.joystick.getNumBalls( joystick ) Arguments number joystick The joystick to be checked Returns number balls The number of balls available See Also love.joystick

love.joystick.getNumJoysticks

love.joystick.getNumJoysticks Removed in LÖVE 0.9.0 It has been renamed to love.joystick.getJoystickCount. Returns how many joysticks are available. Function Synopsis joysticks = love.joystick.getNumJoysticks( ) Arguments None. Returns number joysticks The number of joysticks available See Also love.joystick

love.joystick.getNumButtons

love.joystick.getNumButtons Removed in LÖVE 0.9.0 It has been renamed to Joystick:getButtonCount. Returns the number of buttons on the joystick. Function Synopsis buttons = love.joystick.getNumButtons( joystick ) Arguments number joystick The joystick to be checked Returns number buttons The number of buttons available See Also love.joystick

love.math.randomNormal

love.math.randomNormal Available since LÖVE 0.9.0 This function is not supported in earlier versions. Get a normally distributed pseudo random number. Function Synopsis number = love.math.randomNormal( stddev, mean ) Arguments number stddev (1) Standard deviation of the distribution. number mean (0) The mean of the distribution. Returns number number Normally distributed random number with variance (stddev)² and the specified mean. See Also love.math

love.window.requestAttention

love.window.requestAttention Available since LÖVE 0.10.0 This function is not supported in earlier versions. Causes the window to request the attention of the user if it is not in the foreground. In Windows the taskbar icon will flash, and in OS X the dock icon will bounce. Function Synopsis love.window.requestAttention( continuous ) Arguments boolean continuous (false) Whether to continuously request attention until the window becomes active, or to do it only once. Returns Nothing. S

love.system.setClipboardText

love.system.setClipboardText Available since LÖVE 0.9.0 This function is not supported in earlier versions. Puts text in the clipboard. Function Synopsis love.system.setClipboardText( text ) Arguments string text The new text to hold in the system's clipboard. Returns Nothing. See Also love.system love.system.getClipboardText

MotorJoint:setAngularOffset

MotorJoint:setAngularOffset Available since LÖVE 0.9.0 This method is not supported in earlier versions. Sets the target angluar offset between the two Bodies the Joint is attached to. Function Synopsis MotorJoint:setAngularOffset( angleoffset ) Arguments number angleoffset The target angular offset in radians: the second body's angle minus the first body's angle. Returns Nothing. See Also MotorJoint MotorJoint:getAngularOffset

love.mouse.getRelativeMode

love.mouse.getRelativeMode Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether relative mode is enabled for the mouse. If relative mode is enabled, the cursor is hidden and doesn't move when the mouse does, but relative mouse motion events are still generated via love.mousemoved. This lets the mouse move in any direction indefinitely without the cursor getting stuck at the edges of the screen. The reported position of the mouse is not updated while