love.audio.getSourceCount

love.audio.getSourceCount Available since LÖVE 0.9.0 It has been renamed from love.audio.getNumSources. Gets the current number of simultaneously playing sources. Function Synopsis numSources = love.audio.getSourceCount( ) Arguments None. Returns number numSources The current number of simultaneously playing sources. See Also love.audio

Source:pause

Source:pause Available since LÖVE 0.7.0 This function is not supported in earlier versions. Pauses the Source. Function Synopsis Source:pause() Arguments None. Returns Nothing. See Also Source

RevoluteJoint:enableLimits

RevoluteJoint:enableLimits Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE 0.9.0 It has been renamed to RevoluteJoint:setLimitsEnabled. Enables or disables the joint limits. Function Synopsis RevoluteJoint:enableLimit( enable ) Arguments boolean enable True to enable, false to disable. Returns Nothing. See Also RevoluteJoint RevoluteJoint:isLimitsEnabled RevoluteJoint:setLimits

love.audio.getOrientation

love.audio.getOrientation Returns the orientation of the listener. Function Synopsis fx, fy, fz, ux, uy, uz = love.audio.getOrientation( ) Arguments None. Returns number fx, fy, fz Forward vector of the listener orientation. number ux, uy, uz Up vector of the listener orientation. See Also love.audio

CompressedData:getFormat

CompressedData:getFormat Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the compression format of the CompressedData. Function Synopsis format = CompressedData:getFormat( ) Arguments None. Returns CompressedDataFormat format The format of the CompressedData. See Also CompressedData

MouseJoint:getMaxForce

MouseJoint:getMaxForce Gets the highest allowed force. Function Synopsis f = MouseJoint:getMaxForce( ) Arguments None. Returns number f The max allowed force. See Also MouseJoint

Shape:setDensity

Shape:setDensity Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Sets the density of a Shape. Do this before calling Body:setMassFromShapes. Function Synopsis Shape:setDensity( density ) Arguments number density The new density of the Shape. Returns Nothing. See Also Shape

ParticleSystem:setSpinVariation

ParticleSystem:setSpinVariation Sets the amount of spin variation (0 meaning no variation and 1 meaning full variation between start and end). Function Synopsis ParticleSystem:setSpinVariation( variation ) Arguments number variation The amount of variation (0 meaning no variation and 1 meaning full variation between start and end). Returns Nothing. See Also ParticleSystem

Body:setGravityScale

Body:setGravityScale Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new gravity scale factor for the body. Function Synopsis Body:setGravityScale( scale ) Arguments number scale The new gravity scale factor. Returns Nothing. See Also Body Body:getGravityScale

Body:isDynamic

Body:isDynamic Removed in LÖVE 0.8.0 It has been replaced by Body:getType. Get the dynamic status of the body. A static body has no mass and a constant position. It will not react to collisions. Often used for walls. A dynamic body has mass and can move. It will react to collisions when the world is updated. Function Synopsis status = Body:isDynamic( ) Arguments None. Returns boolean status The dynamic status of the body. See Also Body