WebGLBlendModeManager#currentBlendMode

currentBlendMode : number Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 12)

Weapon.KILL_WORLD_BOUNDS

[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the World.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 424)

Weapon.KILL_WEAPON_BOUNDS

[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the Weapon.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 410)

Weapon.KILL_STATIC_BOUNDS

[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the Weapon.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 431)

Weapon.KILL_NEVER

[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets from ever being destroyed automatically. Source code: plugins/weapon/WeaponPlugin.js (Line 388)

Weapon.KILL_LIFESPAN

[static] KILL_LIFESPAN : integer A bulletKillType constant that automatically kills the bullets when their bulletLifespan expires. Source code: plugins/weapon/WeaponPlugin.js (Line 395)

Weapon.KILL_DISTANCE

[static] KILL_DISTANCE : integer A bulletKillType constant that automatically kills the bullets after theyexceed the bulletDistance from their original firing position. Source code: plugins/weapon/WeaponPlugin.js (Line 403)

Weapon.KILL_CAMERA_BOUNDS

[static] KILL_CAMERA_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the Camera.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 417)

Weapon#y

y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden by the Weapon.fire arguments. Source code: plugins/weapon/WeaponPlugin.js (Line 1246)

Weapon#x

x : number The x coordinate from which bullets are fired. This is the same as Weapon.fireFrom.x, andcan be overridden by the Weapon.fire arguments. Source code: plugins/weapon/WeaponPlugin.js (Line 1224)