Physics.P2.Body.DYNAMIC

<static> DYNAMIC : number Dynamic body. Dynamic bodies body can move and respond to collisions and forces. Source code: physics/p2/Body.js (Line 1498)

Utils.Debug#renderShadow

renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background. Source code: utils/Debug.js (Line 69)

Physics.Ninja.AABB#xw

[readonly] xw : number Half the width. Source code: physics/ninja/AABB.js (Line 46)

Sound#onLoop

onLoop : Phaser.Signal The onLoop event is dispatched when this sound loops during playback. Source code: sound/Sound.js (Line 240)

Device#fileSystem

fileSystem : boolean Is fileSystem available? Source code: utils/Device.js (Line 180)

RoundedRectangle#radius

radius : number The radius of the rounded corners. Source code: geom/RoundedRectangle.js (Line 51)

InputHandler#allowVerticalDrag

allowVerticalDrag : boolean Controls if the Sprite is allowed to be dragged vertically. Default Value true Source code: input/InputHandler.js (Line 75)

TweenData#startTime

startTime : number The time the Tween started or null if it hasn't yet started. Source code: tween/TweenData.js (Line 123)

World#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Loader#onFileComplete

onFileComplete : Phaser.Signal This event is dispatched when a file has either loaded or failed to load. Any function bound to this will receive the following parameters: progress, file key, success?, total loaded files, total files Where progress is a number between 1 and 100 (inclusive) representing the percentage of the load. Source code: loader/Loader.js (Line 175)