Physics.Ninja.AABB#oldpos

oldpos : Phaser.Point The position of this object in the previous update. Source code: physics/ninja/AABB.js (Line 40)

Time#physicsElapsedMS

physicsElapsedMS : number The physics update delta, in milliseconds - equivalent to physicsElapsed * 1000. Source code: time/Time.js (Line 119)

Events#onAnimationComplete

onAnimationComplete : Phaser.Signal This signal is dispatched if the Game Object has the AnimationManager component,and an Animation has been stopped (via animation.stop() and the dispatchComplete argument has been set.You can also listen to Animation.onComplete rather than via the Game Objects events.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Animation} The Phaser.Animation that was stopped. Source code: gameobjects/components/Events.js (Line 249)

RandomDataGenerator#sign()

sign() → {number} Returns a sign to be used with multiplication operator. Returns number - -1 or +1. Source code: math/RandomDataGenerator.js (Line 271)

Cache#autoResolveURL

autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method. Source code: loader/Cache.js (Line 45)

global#RIGHT_TOP

<constant> RIGHT_TOP : integer A constant representing a right-top alignment or position. Source code: Phaser.js (Line 437)

CanvasRenderer#type

type : number The renderer type. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 25)

Texture#requiresReTint

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture. Source code: pixi/textures/Texture.js (Line 95)

BaseTexture#source

source :Image The image source that is used to create the texture. Source code: pixi/textures/BaseTexture.js (Line 60)

Tilemap#heightInPixels

heightInPixels : number The height of the map in pixels based on height * tileHeight. Source code: tilemap/Tilemap.js (Line 95)