Physics.P2.Body#mass

mass : number The mass of the body. Source code: physics/p2/Body.js (Line 1775)

Device#opus

opus : boolean Can this device play opus files? Source code: utils/Device.js (Line 385)

Tile#scanned

scanned : boolean Has this tile been walked / turned into a poly? Source code: tilemap/Tile.js (Line 94)

Utils.Debug#context

context :CanvasRenderingContext2D The 2d context of the canvas. Source code: utils/Debug.js (Line 48)

Physics.P2.Body#world

world : Phaser.Physics.P2 Local reference to the P2 World. Source code: physics/p2/Body.js (Line 38)

StateManager#onPreRenderCallback

onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects have had their final properties adjusted. Source code: core/StateManager.js (Line 124)

Weapon#autoExpandBulletsGroup

autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean controls if the Group will create a brand new bullet object or not. Source code: plugins/weapon/WeaponPlugin.js (Line 46)

MSPointer#start()

start() Starts the event listeners running. Source code: input/MSPointer.js (Line 124)

RenderTexture#noFrame

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited From PIXI.Texture#noFrame Source code: pixi/textures/Texture.js (Line 28)

Sprite#heal

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited From Phaser.Component.Health#heal Source code: gameobjects/components/Health.js (Line 90)