reset(x, y, health) → {PIXI.DisplayObject}
Resets the Game Object. This moves the Game Object to the given x/y world coordinates and sets fresh, exists,visible and renderable to true. If this Game Object has the LifeSpan component it will also set alive to true and health to the given value. If this Game Object has a Physics Body it will reset the Body.
Parameters
Name Type Argument Default Description x number The x coordinate (in world space) to position the Game Object at. y number