reset(x, y) → {Phaser.TileSprite}
Resets the TileSprite. This places the TileSprite at the given x/y world coordinates, resets the tilePosition and thensets alive, exists, visible and renderable all to true. Also resets the outOfBounds state.If the TileSprite has a physics body that too is reset.
Parameters
Name Type Description x number The x coordinate (in world space) to position the Sprite at. y number The y coordinate (in world space) to position the Sprite at.
Returns
Phaser.Ti