Physics.P2.Body#onBeginContact

onBeginContact : Phaser.Signal Dispatched when a first contact is created between shapes in two bodies.This event is fired during the step, so collision has already taken place. The event will be sent 5 arguments in this order: The Phaser.Physics.P2.Body it is in contact with. This might be null if the Body was created directly in the p2 world.The p2.Body this Body is in contact with.The Shape from this body that caused the contact.The Shape from the contact body.The Contact Equation data arr

RetroFont#stamp

[readonly] stamp : Phaser.Image The image that is stamped to the RenderTexture for each character in the font. Source code: gameobjects/RetroFont.js (Line 163)

Sprite#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)

Video#setTouchLock()

setTouchLock() Sets the Input Manager touch callback to be Video.unlock.Required for mobile video unlocking. Mostly just used internally. Source code: gameobjects/Video.js (Line 1033)

Sprite#destroy()

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if presentand nulls its reference to game, freeing it up for garbage collection. If this Game Object has the Events component it will also dispatch the onDestroy event. You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type

Cache#updateSound()

updateSound(key) Updates the sound object in the cache. Parameters Name Type Description key string The key of the asset within the cache. Source code: loader/Cache.js (Line 709)

Rope#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMax Source code: gameobjects/components/ScaleMinMax.js (Line 46)

Physics.Arcade.Body#position

[readonly] position : Phaser.Point The position of the physics body. Source code: physics/arcade/Body.js (Line 66)

Rope#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

Cache#checkSoundKey()

checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters Name Type Description key string The key of the asset within the cache. Returns boolean - True if the key exists in the cache, otherwise false. Source code: loader/Cache.js (Line 863)