debugBody : Phaser.Physics.P2.BodyDebug Reference to the debug body. Source code: physics/p2/Body.js (Line 122)
<static> KINEMATIC : number Kinematic body. Kinematic bodies only moves according to its .velocity, and does not respond to collisions or force. Source code: physics/p2/Body.js (Line 1514)
velocity : Phaser.Physics.P2.InversePointProxy The velocity of the body. Set velocity.x to a negative value to move to the left, position to the right. velocity.y negative values move up, positive move down. Source code: physics/p2/Body.js (Line 66)
input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future. Source code: input/InputHandler.js (Line 172)
onFocus : Phaser.Signal This event is fired when the game has focus (typically on page show). Source code: core/Game.js (Line 316)
onBeginContact : Phaser.Signal Dispatched when a first contact is created between shapes in two bodies.This event is fired during the step, so collision has already taken place. The event will be sent 5 arguments in this order: The Phaser.Physics.P2.Body it is in contact with. This might be null if the Body was created directly in the p2 world.The p2.Body this Body is in contact with.The Shape from this body that caused the contact.The Shape from the contact body.The Contact Equation data arr
[readonly] stamp : Phaser.Image The image that is stamped to the RenderTexture for each character in the font. Source code: gameobjects/RetroFont.js (Line 163)
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)
setTouchLock() Sets the Input Manager touch callback to be Video.unlock.Required for mobile video unlocking. Mostly just used internally. Source code: gameobjects/Video.js (Line 1033)
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