RetroFont.TEXT_SET10

[static] TEXT_SET10 : string Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ Source code: gameobjects/RetroFont.js (Line 266)

Line#clone()

clone(output) → {Phaser.Line} Returns a new Line object with the same values for the start and end properties as this Line object. Parameters Name Type Description output Phaser.Line Optional Line object. If given the values will be set into the object, otherwise a brand new Line object will be created and returned. Returns Phaser.Line - The cloned Line object. Source code: geom/Line.js (Line 336)

Line#coordinatesOnLine()

coordinatesOnLine(stepRate, results) → {array} Using Bresenham's line algorithm this will return an array of all coordinates on this line.The start and end points are rounded before this runs as the algorithm works on integers. Parameters Name Type Argument Default Description stepRate number <optional> 1 How many steps will we return? 1 = every coordinate on the line, 2 = every other coordinate, etc. results array <optional> The array to store the results in. If not pr

RetroFont#characterWidth

characterWidth : number The width of each character in the font set. Source code: gameobjects/RetroFont.js (Line 40)

ArrayUtils.rotate()

<static> rotate(array) → {any} This method is deprecated and should not be used. It may be removed in the future. Moves the element from the start of the array to the end, shifting all items in the process.The "rotation" happens to the left. Before: [ A, B, C, D, E, F ]After: [ B, C, D, E, F, A ] See also Phaser.ArrayUtils.rotateRight Parameters Name Type Description array Array.<any> The array to rotate. The array is modified. Returns any - The rotated value. Deprec

WebGLFilterManager#popFilter()

popFilter() Removes the last filter from the filter stack and doesn't return it. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 145)

Easing.Elastic#InOut()

InOut(k) → {number} Elastic ease-in/out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 431)

QuadTree#objects

objects :array Array of quadtree children. Source code: math/QuadTree.js (Line 50)

GameObjectCreator#button()

button(x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame) → {Phaser.Button} Creates a new Button object. Parameters Name Type Argument Description x number <optional> X position of the new button object. y number <optional> Y position of the new button object. key string <optional> The image key as defined in the Game.Cache to use as the texture for this button. callback function <optional> The function to call when this button

Particles.Arcade.Emitter#area

area : Phaser.Rectangle The area of the emitter. Particles can be randomly generated from anywhere within this rectangle. Source code: particles/arcade/Emitter.js (Line 51)